Character skin deformation: A survey

This source preferred by Jian Jun Zhang and Lihua You

Authors: Chaudhry, E., You, L.H. and Zhang, J.J.

http://www.graphicslink.co.uk/cgiv2010/

Start date: 8 August 2010

This data was imported from Scopus:

Authors: Chaudhry, E., You, L.H. and Zhang, J.J.

Journal: Proceedings - 2010 7th International Conference on Computer Graphics, Imaging and Visualization, CGIV 2010

Pages: 41-48

ISBN: 9780769541662

DOI: 10.1109/CGIV.2010.14

Skin deformation plays a very important role in creating realistic character animation. A lot of research efforts have been devoted to the development of skin deformation techniques. The paper provides a survey of various techniques and classify them into three major categories; surface-based, volume-based and curve-based techniques. Surface based techniques are divided into purely geometric and physics-based. Volume-based techniques are grouped into purely geometric, anatomy based, and physics-based. Curve-based techniques are classified as free form deformation, purely geometric sweep deformation, cross section method; physics based sweep deformation, static curve-based skin deformation, and dynamic curve-based skin deformation. For each group, a representative technique is introduced. The strengths and weaknesses of each technique are analysed. Finally, some future research directions are discussed. © 2010 IEEE.

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