Statistical analysis of joint determination for skeleton driven animation of human hands
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Journal: GRAPP 2013 IVAPP 2013 - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications
Skeleton driven character animation is the most popular animation technique. It has been widely applied in the current computer animation industry. Correct determination of joint positions plays a very important role in creating realistic skin deformation of character animation. Current various approaches of skeleton driven character animation have not addressed this issue. In this paper, we propose a statistical method to determine the correct joint position using the statistical data analysis of different X-ray joint images. First, we measure different joint positions from sample X-ray images. Then, we statistically analyse the data, and obtain relative mean and maximum and minimum positions together with the relative range of joints which are used to determine correct joint positions.