Aiming high: Undergraduate research projects in computer graphics and animation
Authors: Anderson, E.F., Adzhiev, V. and Fryazinov, O.
Journal: European Association for Computer Graphics - 37th Annual Conference, EUROGRAPHICS 2016 - Full Papers
Pages: 17-24
DOI: 10.2312/eged.20161021
Abstract:Among educators, the promotion of undergraduate research is a much debated topic, with issues arising from questions as to how it can be integrated with undergraduate degree programmes and how to structure its delivery. Undergraduate research is also considered important by employers, as can be seen in case of the computer game development and visual effects industries who demand that universities produce graduate software developers with not only vocational but also with rather advanced research skills. In this paper we present a successful undergraduate research course, implemented for one of our undergraduate degree programmes. It includes teaching and learning focussed on the nature of small team research and development as encountered in the creative industries dealing with computer graphics, computer animation and game development. We discuss our curriculum design and issues in conducting undergraduate research that we have identified through several iterations of the course.
https://eprints.bournemouth.ac.uk/23578/
Source: Scopus
Aiming high: Undergraduate research projects in computer graphics and animation
Authors: Anderson, E.F., Adzhiev, V. and Fryazinov, O.
Journal: European Association for Computer Graphics - 37th Annual Conference, EUROGRAPHICS 2016 - Education Papers
DOI: 10.2312/eged.20161021
Abstract:Among educators, the promotion of undergraduate research is a much debated topic, with issues arising from questions as to how it can be integrated with undergraduate degree programmes and how to structure its delivery. Undergraduate research is also considered important by employers, as can be seen in case of the computer game development and visual effects industries who demand that universities produce graduate software developers with not only vocational but also with rather advanced research skills. In this paper we present a successful undergraduate research course, implemented for one of our undergraduate degree programmes. It includes teaching and learning focussed on the nature of small team research and development as encountered in the creative industries dealing with computer graphics, computer animation and game development. We discuss our curriculum design and issues in conducting undergraduate research that we have identified through several iterations of the course.
https://eprints.bournemouth.ac.uk/23578/
Source: Scopus
Aiming High: Undergraduate Research Projects in Computer Graphics and Animation
Authors: Anderson, E.F., Adzhiev, V. and Fryazinov, O.
Conference: Eurographics 2016
Dates: 9-13 May 2016
Journal: EG 2016 - Education Papers
Pages: 17-24
Publisher: The Eurographics Association
ISSN: 1017-4656
DOI: 10.2312/eged.20161021
Abstract:Among educators, the promotion of undergraduate research is a much debated topic, with issues arising from questions as to how it can be integrated with undergraduate degree programmes and how to structure its delivery. Undergraduate research is also considered important by employers, as can be seen in case of the computer game development and visual effects industries who demand that universities produce graduate software developers with not only vocational but also with rather advanced research skills. In this paper we present a successful undergraduate research course, implemented for one of our undergraduate degree programmes. It includes teaching and learning focussed on the nature of small team research and development as encountered in the creative industries dealing with computer graphics, computer animation and game development. We discuss our curriculum design and issues in conducting undergraduate research that we have identified through several iterations of the course.
https://eprints.bournemouth.ac.uk/23578/
http://diglib.eg.org/handle/10.2312/15063
Source: Manual
Preferred by: Eike Anderson
Aiming High: Undergraduate Research Projects in Computer Graphics and Animation.
Authors: Anderson, E.F., Adzhiev, V. and Fryazinov, O.
Editors: Santos, B.S. and Dischler, J.-M.
Journal: Eurographics (Education Papers)
Pages: 17-24
Publisher: Eurographics Association
https://eprints.bournemouth.ac.uk/23578/
http://diglib.eg.org/handle/10.2312/15063
Source: DBLP
Aiming High: Undergraduate Research Projects in Computer Graphics and Animation
Authors: Anderson, E.F., Adzhiev, V. and Fryazinov, O.
Conference: Eurographics 2016
Pages: 17-24
Publisher: The Eurographics Association
ISSN: 1017-4656
Abstract:Among educators, the promotion of undergraduate research is a much debated topic, with issues arising from questions as to how it can be integrated with undergraduate degree programmes and how to structure its delivery. Undergraduate research is also considered important by employers, as can be seen in case of the computer game development and visual effects industries who demand that universities produce graduate software developers with not only vocational but also with rather advanced research skills. In this paper we present a successful undergraduate research course, implemented for one of our undergraduate degree programmes. It includes teaching and learning focussed on the nature of small team research and development as encountered in the creative industries dealing with computer graphics, computer animation and game development. We discuss our curriculum design and issues in conducting undergraduate research that we have identified through several iterations of the course.
https://eprints.bournemouth.ac.uk/23578/
http://diglib.eg.org/handle/10.2312/15063
Source: BURO EPrints