Ontology-based interactive animation/game generation for Chinese shadow play preservation

This data was imported from Scopus:

Authors: Liang, H., Deng, S., Chang, J., Zhang, J.J., Chen, C. and Tong, R.

Journal: 2016 8th International Conference on Games and Virtual Worlds for Serious Applications, VS-Games 2016

ISBN: 9781509027224

DOI: 10.1109/VS-GAMES.2016.7590355

© 2016 IEEE. Interactive animation generation is an attractive area of research for current animation developers in the field of virtual reality. As an essential tool for solving problems in many research areas, using standardized and structured terminologies, an ontological analysis could concisely describe the core logic of complex systems at a high level and facilitate system design. We propose a semantic framework using ontological methods to model the construction of interactive animation and promote integration process in a systematic and standardized way. A usage example is presented to provide guidance in generating animation of hand gesture based interactive Chinese shadow puppetry play for the heritage preservation of the traditional art. Domain-specific ontologies for the Chinese traditional shadow play and hand-gesture-based interaction are developed as the ontological implementation of the framework. Finally, an animation of hand-gesture-based interactive shadow play is generated.

This data was imported from Web of Science (Lite):

Authors: Liang, H., Deng, S., Chang, J., Zhang, J.J., Chen, C., Tong, R. and IEEE

Journal: 2016 8TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES)

ISSN: 2474-0470

The data on this page was last updated at 04:49 on May 22, 2018.