Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition
Authors: Savosin, D., Prakoonwit, S., Tian, F., Liang, J. and Pan, Z.
Journal: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume: 10345 LNCS
Pages: 3-10
eISSN: 1611-3349
ISSN: 0302-9743
DOI: 10.1007/978-3-319-65849-0_1
Abstract:We propose a novel approach on using static and dynamic gesture recognition in VR games to represent interactive objects in games, such as equipment system, weapons and handy-tools. We examine various applications of gesture recognition in games, learning, medicine and VR, including how developers currently use the bundles of HDM devices paired with hand tracking sensors. The proposed approach provides game developers with a control over recording gestures and binding them to in-game intractable objects and equipment.
https://eprints.bournemouth.ac.uk/29986/
Source: Scopus
Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition
Authors: Savosin, D., Prakoonwit, S., Tian, F., Liang, J. and Pan, Z.
Journal: E-LEARNING AND GAMES, EDUTAINMENT 2017
Volume: 10345
Pages: 3-10
eISSN: 1611-3349
ISBN: 978-3-319-65848-3
ISSN: 0302-9743
DOI: 10.1007/978-3-319-65849-0_1
https://eprints.bournemouth.ac.uk/29986/
Source: Web of Science (Lite)
Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition
Authors: Savosin, D., Prakoonwit, S., Tian, F., Liang, J.G. and Pan, Z.G.
Conference: 11th International Conference on E-Learning & Games
Dates: 26-28 June 2017
Publisher: Springer
https://eprints.bournemouth.ac.uk/29986/
Source: Manual
Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition.
Authors: Savosin, D., Prakoonwit, S., Tian, F., Liang, J. and Pan, Z.
Editors: Tian, F., Gatzidis, C., Rhalibi, A.E., Tang, W. and Charles, F.
Journal: Edutainment
Volume: 10345
Pages: 3-10
Publisher: Springer
ISBN: 978-3-319-65848-3
https://eprints.bournemouth.ac.uk/29986/
https://doi.org/10.1007/978-3-319-65849-0
Source: DBLP
Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition
Authors: Savosin, D., Prakoonwit, S., Tian, F., Liang, J.G. and Pan, Z.G.
Conference: 11th International Conference on E-Learning & Games
Publisher: Springer
Abstract:We propose a novel approach on using static and dynamic gesture recognition in VR games to represent interactive objects in games, such as equip- ment system, weapons and handy-tools. We examine various applications of ges- ture recognition in games, learning, medicine and VR, including how developers currently use the bundles of HDM devices paired with hand tracking sensors. The proposed approach provides game developers with a control over recording ges- tures and binding them to in-game intractable objects and equipment.
https://eprints.bournemouth.ac.uk/29986/
Source: BURO EPrints