Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition

Authors: Savosin, D., Prakoonwit, S., Tian, F., Liang, J. and Pan, Z.

Journal: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Volume: 10345 LNCS

Pages: 3-10

eISSN: 1611-3349

ISBN: 9783319658483

ISSN: 0302-9743

DOI: 10.1007/978-3-319-65849-0_1

Abstract:

We propose a novel approach on using static and dynamic gesture recognition in VR games to represent interactive objects in games, such as equipment system, weapons and handy-tools. We examine various applications of gesture recognition in games, learning, medicine and VR, including how developers currently use the bundles of HDM devices paired with hand tracking sensors. The proposed approach provides game developers with a control over recording gestures and binding them to in-game intractable objects and equipment.

http://eprints.bournemouth.ac.uk/29986/

Source: Scopus

Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition

Authors: Savosin, D., Prakoonwit, S., Tian, F., Liang, J. and Pan, Z.

Journal: E-LEARNING AND GAMES, EDUTAINMENT 2017

Volume: 10345

Pages: 3-10

eISSN: 1611-3349

ISBN: 978-3-319-65848-3

ISSN: 0302-9743

DOI: 10.1007/978-3-319-65849-0_1

http://eprints.bournemouth.ac.uk/29986/

Source: Web of Science (Lite)

Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition

Authors: Savosin, D., Prakoonwit, S., Tian, F., Liang, J.G. and Pan, Z.G.

Conference: 11th International Conference on E-Learning & Games

Dates: 26-28 June 2017

Publisher: Springer

http://eprints.bournemouth.ac.uk/29986/

Source: Manual

Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition.

Authors: Savosin, D., Prakoonwit, S., Tian, F., Liang, J. and Pan, Z.

Editors: Gatzidis, C., Rhalibi, A.E., Tang, W. and Charles, F.

Journal: Edutainment

Volume: 10345

Pages: 3-10

Publisher: Springer

ISBN: 978-3-319-65848-3

http://eprints.bournemouth.ac.uk/29986/

https://doi.org/10.1007/978-3-319-65849-0

Source: DBLP

Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition

Authors: Savosin, D., Prakoonwit, S., Tian, F., Liang, J.G. and Pan, Z.G.

Conference: 11th International Conference on E-Learning & Games

Publisher: Springer

Abstract:

We propose a novel approach on using static and dynamic gesture recognition in VR games to represent interactive objects in games, such as equip- ment system, weapons and handy-tools. We examine various applications of ges- ture recognition in games, learning, medicine and VR, including how developers currently use the bundles of HDM devices paired with hand tracking sensors. The proposed approach provides game developers with a control over recording ges- tures and binding them to in-game intractable objects and equipment.

http://eprints.bournemouth.ac.uk/29986/

Source: BURO EPrints