Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition

Authors: Savosin, D., Prakoonwit, S., Tian, F., Liang, J.G. and Pan, Z.G.

http://eprints.bournemouth.ac.uk/29986/

Start date: 26 June 2017

Publisher: Springer

This data was imported from DBLP:

Authors: Savosin, D., Prakoonwit, S., Liang, J. and Pan, Z.

Editors: Tian, F., Gatzidis, C., Rhalibi, A.E., Tang, W. and Charles, F.

http://eprints.bournemouth.ac.uk/29986/

https://doi.org/10.1007/978-3-319-65849-0

Journal: Edutainment

Volume: 10345

Pages: 3-10

Publisher: Springer

ISBN: 978-3-319-65848-3

This data was imported from Scopus:

Authors: Savosin, D., Prakoonwit, S., Tian, F., Liang, J. and Pan, Z.

http://eprints.bournemouth.ac.uk/29986/

Journal: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Volume: 10345 LNCS

Pages: 3-10

eISSN: 1611-3349

ISBN: 9783319658483

ISSN: 0302-9743

DOI: 10.1007/978-3-319-65849-0_1

© 2017, Springer International Publishing AG. We propose a novel approach on using static and dynamic gesture recognition in VR games to represent interactive objects in games, such as equipment system, weapons and handy-tools. We examine various applications of gesture recognition in games, learning, medicine and VR, including how developers currently use the bundles of HDM devices paired with hand tracking sensors. The proposed approach provides game developers with a control over recording gestures and binding them to in-game intractable objects and equipment.

This data was imported from Web of Science (Lite):

Authors: Savosin, D., Prakoonwit, S., Tian, F., Liang, J. and Pan, Z.

http://eprints.bournemouth.ac.uk/29986/

Journal: E-LEARNING AND GAMES, EDUTAINMENT 2017

Volume: 10345

Pages: 3-10

eISSN: 1611-3349

ISBN: 978-3-319-65848-3

ISSN: 0302-9743

DOI: 10.1007/978-3-319-65849-0_1

The data on this page was last updated at 04:53 on April 22, 2019.