Efficient and Physics-based Facial Blendshapes based on ODE sweeping Surface and Newton's second law
Authors: Fang, J., Bian, S., Macey, J., Iglesias, A., Ugail, H., Malyshev, A., Chaudhry, E., You, L. and Zhang, J.J.
Journal: Proceedings of the International Conference on Information Visualisation
Volume: 2021-July
Pages: 303-309
ISSN: 1093-9547
DOI: 10.1109/IV53921.2021.00056
Abstract:Online games require small data of 3D models for low storage costs, quick transmission over the Internet, and efficient geometric processing to achieve real-time performance, and new techniques of facial blendshapes to create natural facial animation. Current geometric modelling and animation techniques involve big data of geometric models and widely applied facial animation using linear interpolation cannot generate natural facial animation and create special facial animation effects. In this paper, we propose a new approach to integrate the strengths of ODE (ordinary differential equation) sweeping surfaces and Newton's second law-based facial blendshapes to create 3D models and their animation with small data, high efficiency, and ability to create special facial effects.
https://eprints.bournemouth.ac.uk/36315/
Source: Scopus
Efficient and Physics-based Facial Blendshapes based on ODE sweeping Surface and Newton's second law
Authors: Fang, J., Bian, S., Macey, J., Iglesias, A., Ugail, H., Malyshev, A., Chaudhry, E., You, L. and Zhang, J.J.
Journal: 2021 25TH INTERNATIONAL CONFERENCE INFORMATION VISUALISATION (IV): AI & VISUAL ANALYTICS & DATA SCIENCE
Pages: 303-309
eISSN: 2375-0138
ISSN: 1550-6037
DOI: 10.1109/IV53921.2021.00056
https://eprints.bournemouth.ac.uk/36315/
Source: Web of Science (Lite)
Efficient and Physics-based Facial Blendshapes based on ODE sweeping Surface and Newton's second law
Authors: Fang, J., Bian, S., Macey, J., Iglesias, A., Ugail, H., Malyshev, A., Chaudhry, E., You, L. and Zhang, J.J.
Conference: 2021 25th International Conference Information Visualisation (IV)
Pages: 303-309
ISBN: 9781665438278
ISSN: 1093-9547
Abstract:Online games require small data of 3D models for low storage costs, quick transmission over the Internet, and efficient geometric processing to achieve real-time performance, and new techniques of facial blendshapes to create natural facial animation. Current geometric modelling and animation techniques involve big data of geometric models and widely applied facial animation using linear interpolation cannot generate natural facial animation and create special facial animation effects. In this paper, we propose a new approach to integrate the strengths of ODE (ordinary differential equation) sweeping surfaces and Newton's second law-based facial blendshapes to create 3D models and their animation with small data, high efficiency, and ability to create special facial effects.
https://eprints.bournemouth.ac.uk/36315/
Source: BURO EPrints