Digital Transformations: reading games as (authorless) literature.

Authors: Berger, R.

Conference: The Media Education Summit.

Dates: 11-12 September 2012

Source: Manual

Preferred by: Richard Berger

Digital Transformations: Teaching Games as (Authorless) Literature.

Authors: McDougall, J.

Journal: Teaching English

Volume: 2

Pages: 61-65

ISSN: 2051-7971


This article discusses the findings from a research project for which A Level and undergraduate English Literature teachers and students read, taught and studied the videogame L.A Noire as a literary text.

Source: BURO EPrints