Dr Jose Blazquez
- 01202 965710
- jblazquez at bournemouth dot ac dot uk
- http://orcid.org/0000-0002-1322-7584
- Senior Lecturer in Media Production
- Weymouth House W206, Talbot Campus, Fern Barrow, Poole, BH12 5BB
Biography
José M. Blázquez is a practitioner and lecturer in media production. Previously, he held two postdoctoral research positions at the Faculty of Media and Communications at Bournemouth University. His work has been published in academic journals, newspapers and other publishing venues as well as screened and exhibited internationally. His second monograph, ‘Participatory Worlds: The Limits of Audience Participation’, was published by Routledge in October 2023.
Additionally, José has been teaching and supervising students at Bournemouth University (2019- ), University of Nottingham (2016-2019) and the University of Valladolid (2010-2011) and held research-oriented roles at the University of Granada (2010-2012) and the University of Nottingham (2014-2019).
Research
Dr. Blázquez's main research interests revolve around the study of audience/citizen/community participation and the intersection with new technologies and digital media, covering topics such as creative industries and practices (publishing, film, comic, videogame and photography), transmedia and interactive storytelling, game studies and immersive media. He is open to supervise PhD students in any of his areas of expertise.
In Participatory Worlds, he analysed fictional worlds in which audience members can participate with canonical contributions to the expansion of the world. Further study took him to explore interactive tv and cinema, videogames and innovative approaches to create immersive experiences.
Dr. Blázquez worked with Professor Anna Feigenbaum and other BU colleagues in the AHRC-funded project ‘Comics in the time of COVID-19: How public health messages are communicated through web-based Comics’, in the team analysed comics on COVID-19 shared on Instagram during the pandemic, in order to identify patterns and trends in public health communication through social media.
Moreover, Dr. Blázquez also led the ACE-funded project 'Press Start', in which he examined three transformative gaming practices (machinima, in-game photography and gamics) and the possibilities they offer to learn digital literacy skills... He is currently working on a follow-up project, exploring the potential of videogames as teaching and learning tools.
Additionally, Dr. Blázquez has worked on the project 'Digital Narratives of the Amazon' with other BU and international colleagues in two different strands focusing on the documentation and preservation of knowledge systems, history, culture and language of indiginous communities in the Ecuadorian Amazon:
- Strand 1 - Partnering with the University of Las Americas in Quito, Ecuador (UDLA) in documenting ancestral practices and rituals of the kichwa communities of Ahuano. In this strand, he supervised BU and UDLA students in producing 360º videos, a mini-documentary series and a videogame for Android devices.
- Strand 2 - In partnership with the University of San Francisco in Quito, Ecuador (USFQ), Dr. Blázquez and fellow researchers worked with the Quijos community to bring folk tales to the screen.
Dr. Blázquez has also been involved in research projects examining the representation of immigration in news, film and literature, new approaches in decolonising the HEI curriculum and the impact of transmedia narratives in creative industries.
moreFavourites
- Blazquez, J., 2023. Participatory Worlds: The limits of audience participation. Routledge.
Expertise related to UN Sustainable Development Goals
In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person's work contributes towards the following SDGs:
Quality education
"Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all"
Peace, justice and strong institutions
"Promote peaceful and inclusive societies for sustainable development, provide access to justice for all and build effective, accountable and inclusive institutions at all levels"
Journal Articles
- Blazquez, J., 2018. Defining Participatory Worlds: Canonical Expansion of Fictional Worlds through Audience Participation. Facta Ficta. Journal of Theory, Narrative & Media, 2 (2), 13-33.
- Blazquez, J., 2016. Participatory worlds: models of collaborative textual production beyond the entertainment industry. Antae, 3 (3), 310-323.
Books
- Blazquez, J., 2023. Participatory Worlds: The limits of audience participation. Routledge.
- Blazquez, J., 2021. Press Start: The use of videogame assets in audience creative practices. Participatory Worlds.
Chapters
- Blazquez, J., 2024. Machinima Now! Medium, practice and community. In: Bittanti, M. and De Mutiis, M., eds. Il machinima tra avanguardia e vernacolare. Milan: Mimesis Edizioni.
- Blazquez, J., 2024. From players to storytellers: Machinima, in-game photography and gamics. In: Sell, M. and Condis, M., eds. Ready Reader One: The stories we tell about, with, and around videogames. LSU Press.
Reports
- Feigenbaum, A., Blazquez, J., Byrne, C., Demirkol Tonnesen, Ö., McDavitt, S., McDougall, J., Okon, K. and Sexton, J., 2021. Comics in the time of COVID-19: Tracking data on web-based comics and evaluating their potential for communicating public health messages. Bournemouth: Covid Comics. Available from: https://www.covidcomics.org/ahrc-project/ahrc-project-report/.
Internet Publications
- Blazquez, J., 2023. The Legend of Zelda film: past adaptations have gotten Link’s character wrong. The Conversation. Available from: https://theconversation.com/the-legend-of-zelda-film-past-adaptations-have-gotten-links-character-wrong-217719.
- Blazquez, J., 2021. Transformative gaming practices: what can we learn from them?. Participatory Worlds. Available from: https://participatoryworlds.org/research/press_start/what-can-we-learn-from-transformative-gaming-practices/.
Grants
- Comics in the time of COVID-19: Tracking data on web-based comics and evaluating their potential for communicating public health messages (Arts and Humanities Research Council, 01 Feb 2021). Completed
- "Press start": The use of videogame assets in audience creative practices' (Arts Council England, 15 Oct 2020). Completed
Qualifications
- PGCE in Education Practice (Bournemouth University, 2023)
- PhD in Film and TV Studies (University of Nottingham, 2018)
- BA (Hons) in Theory of Literature and Comparative Literature (University of Granada, 2011)
- MA in Fiction in Film and TV (Ramon Llull University, 2010)
- BA (Hons) in Fine Arts (University of Salamanca, 2007)
Honours
- Fellow (Higher Education Academy, 2023)
Memberships
- MeCCSA, Member (2019-),
- Common Ground, Member (2017-), https://oncommunicationmedia.com/
- Higher Education Academy, Associate Fellow, https://www.advance-he.ac.uk/
- NAHEMI: National Association for Higher Education in the Moving Image, Member, http://nahemi.org/
Networks
- British Academy ERC Network
Social Media Links
- Twitter, @_gattopardo_
Website Links
- 'Press Start' Research Project, https://participatoryworlds.org/research/press_start/
- José's research site - all research projects, https://participatoryworlds.org/
- AHRC-funded project, https://www.covidcomics.org/