Jose Blazquez

Dr Jose Blazquez

  • Senior Lecturer in Media Production
  • Weymouth House W206, Talbot Campus, Fern Barrow, Poole, BH12 5BB
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José M. Blázquez is a practitioner and lecturer in media production. Previously, he held two postdoctoral research positions at the Faculty of Media and Communications at Bournemouth University. His work has been published in academic journals, newspapers and other publishing venues as well as screened and exhibited internationally. His second monograph, ‘Participatory Worlds: The Limits of Audience Participation’, will be published by Routledge in October 2023.

Additionally, José has been teaching and supervising students at Bournemouth University (2019- ), University of Nottingham (2016-2019) and the University of Valladolid (2010-2011) and held research-oriented roles at the University of Granada (2010-2012) and the University of Nottingham (2014-2019).


José’s main research interests revolve around the study of audience/citizens participation and the intersection with new technologies and digital media, covering topics such as creative industries and practices (publishing, film, comic, videogame and photography), transmedia and interactive storytelling, game studies and immersive media. He has also been involved in research projects examining the representation of immigration in news, film and literature and the impact of transmedia narratives in creative industries. José worked with Professor Anna Feigenbaum and other colleagues in the AHRC-funded project ‘Comics in the time of COVID-19: How public health messages are communicated through web-based Comics’. He also led the ACE-funded project 'Press Start', in which he examined three transformative gaming practices (machinima, in-game photography and gamics) and the possibilities they offer to learn digital literacy skills. Additionally, José is working on the project 'Digital Narratives of the Amazon' with other BU and international colleagues of the University of Las Americas in Quito, Ecuador. Though this project, which also involves a Summer School, we are producing multiple media outputs alongside students that help native communities in the Amazon to preserve and share their culture, language, folklore and history.

Journal Articles



  • Blazquez, J., 2024. From players to storytellers: Machinima, in-game photography and gamics. In: Sell, M. and Condis, M., eds. Ready Reader One: The stories we tell about, with, and around videogames. LSU Press.
  • Blazquez, J., 2023. Machinima Now! Medium, practice and community. In: Bittanti, M. and Fantacci, G., eds. Machinima: The State of the Art. San Francisco: Concrete Press.


Internet Publications


  • Comics in the time of COVID-19: Tracking data on web-based comics and evaluating their potential for communicating public health messages (Arts and Humanities Research Council, 01 Feb 2021). Completed
  • "Press start": The use of videogame assets in audience creative practices' (Arts Council England, 15 Oct 2020). Completed



  • British Academy ERC Network

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