Real time automatic skeleton and motion estimation for character animation
Authors: Xiao, Z., Nait-Charif, H. and Zhang, J.J.
Journal: Computer Animation and Virtual Worlds
Volume: 20
Issue: 5-6
Pages: 523-531
eISSN: 1546-427X
ISSN: 1546-4261
DOI: 10.1002/cav.276
Abstract:Motion capture is prevalent in the pipeline of realistic articulated character animation. To define accurate joint positions and joint orientations for the movement of a hierarchical human-like character without using a pre-defined skeleton remains a challenge for motion capture studios. In this paper, we present a method for automatically estimating and determining the topology of a hierarchical human skeleton from optical motion capture data based on the human biomechanical information. Through the use of a novel per-frame based recursive method with joint angle minimization, human skeleton mapping from optical markers and joint angle estimation are achieved in real time. © 2009 John Wiley & Sons, Ltd.
Source: Scopus
Real time automatic skeleton and motion estimation for character animation
Authors: Xiao, Z., Nait-Charif, H. and Zhang, J.J.
Journal: COMPUTER ANIMATION AND VIRTUAL WORLDS
Volume: 20
Issue: 5-6
Pages: 523-531
eISSN: 1546-427X
ISSN: 1546-4261
DOI: 10.1002/cav.276
Source: Web of Science (Lite)
Real time automatic skeleton and motion estimation for character animation
Authors: Xiao, Z., Nait-Charif, H. and Zhang, J.J.
Journal: Computer Animation and Virtual Worlds
Volume: 20
Pages: 523-531
ISSN: 1546-4261
DOI: 10.1002/cav.276
Abstract:Motion capture is prevalent in the pipeline of realistic articulated character animation. To define accurate joint positions and joint orientations for the movement of a hierarchical human-like character without using a re-defined skeleton remains a challenge for motion capture studios. In this paper, we present a method for automatically estimating and determining the topology of a hierarchical human skeleton from optical motion capture data based on the human biomechanical information. Through the use of a novel per-frame based recursive method with joint angle minimization, human skeleton mapping from optical markers and joint angle estimation are achieved in real time.
http://www3.interscience.wiley.com/journal/121675436/abstract
Source: Manual
Preferred by: Zhidong Xiao, Jian Jun Zhang and Hammadi Nait-Charif
Real time automatic skeleton and motion estimation for character animation.
Authors: Xiao, Z., Nait-Charif, H. and Zhang, J.J.
Journal: Comput. Animat. Virtual Worlds
Volume: 20
Pages: 523-531
DOI: 10.1002/cav.276
Source: DBLP