Human motion retrieval based on freehand sketch

This source preferred by Jian Jun Zhang and Xiaosong Yang

This data was imported from Scopus:

Authors: Tang, Z., Xiao, J., Feng, Y., Yang, X. and Zhang, J.

http://eprints.bournemouth.ac.uk/21398/

Journal: Computer Animation and Virtual Worlds

Volume: 25

Issue: 3-4

Pages: 271-279

eISSN: 1546-427X

ISSN: 1546-4261

DOI: 10.1002/cav.1602

In this paper, we present an integrated framework of human motion retrievalbased on freehand sketch. With some simple rules, the user can acquire a desired motion by sketching several key postures. To retrieve efficiently and accurately by sketch, the 3D postures are projected onto several 2D planes. The limb direction feature is proposed to represent the input sketch and the projected-postures. Furthermore, a novel index structure based on k-d tree is constructed to index the motions in the database, which speeds up the retrieval process. With our posture-by-posture retrieval algorithm, a continuous motion can be got directly or generated by using a pre-computed graph structure. What's more, our system provides an intuitive user interface. The experimental results demonstrate the effectiveness of our method. Copyright © 2014 John Wiley & Sons, Ltd.

This source preferred by Jian Jun Zhang and Xiaosong Yang

This data was imported from Scopus:

Authors: Tang, Z., Xiao, J., Feng, Y., Yang, X. and Zhang, J.

http://eprints.bournemouth.ac.uk/21398/

Journal: Computer Animation and Virtual Worlds

eISSN: 1546-427X

ISSN: 1546-4261

DOI: 10.1002/cav.1602

In this paper, we present an integrated framework of human motion retrieval based on freehand sketch. With some simple rules, the user can acquire a desired motion by sketching several key postures. To retrieve efficiently and accurately by sketch, the 3D postures are projected onto several 2D planes. The limb direction feature is proposed to represent the input sketch and the projected-postures. Furthermore, a novel index structure based on k-d tree is constructed to index the motions in the database, which speeds up the retrieval process. With our posture-by-posture retrieval algorithm, a continuous motion can be got directly or generated by using a pre-computed graph structure. What's more, our system provides an intuitive user interface. The experimental results demonstrate the effectiveness of our method. © 2014 John Wiley & Sons, Ltd.

This data was imported from Web of Science (Lite):

Authors: Tang, Z., Xiao, J., Feng, Y., Yang, X. and Zhang, J.

http://eprints.bournemouth.ac.uk/21398/

Journal: COMPUTER ANIMATION AND VIRTUAL WORLDS

Volume: 25

Issue: 3-4

Pages: 273-281

eISSN: 1546-427X

ISSN: 1546-4261

DOI: 10.1002/cav.1602

The data on this page was last updated at 05:24 on October 24, 2020.