Saliency-based relief generation

This source preferred by Jian Chang and Jian Jun Zhang

This data was imported from Scopus:

Authors: Wang, M., Guo, S., Zhang, H., He, D., Chang, J. and Zhang, J.J.

Journal: IETE Technical Review (Institution of Electronics and Telecommunication Engineers, India)

Volume: 30

Issue: 6

Pages: 454-460

eISSN: 0974-5971

ISSN: 0256-4602

DOI: 10.4103/0256-4602.125659

Relief is a special art form that differs from painting and other round sculpture, and is traditionally created by laborious hand carving. Existing methods for digital relief generation focus on direct geometric compression, which transforms a three-dimensional (3D) mesh into a detail-preserving surface with a shallow depth, indicating the presence of 3D figures. We propose to add saliency information into digital relief generation. Novel saliency extraction methods are introduced to preserve relief features, and then a non-linear boosting of details is adopted to generate the final relief models. This work seamlessly combines visual perception and geometrical processing. © 2013 by the IETE.

This data was imported from Web of Science (Lite):

Authors: Wang, M., Guo, S., Zhang, H., He, D., Chang, J. and Zhang, J.J.

Journal: IETE TECHNICAL REVIEW

Volume: 30

Issue: 6

Pages: 454-460

eISSN: 0974-5971

ISSN: 0256-4602

DOI: 10.4103/0256-4602.125659

The data on this page was last updated at 04:59 on August 21, 2018.