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Professor Jian Chang

  • Professor
  • Tolpuddle House TA121, Talbot Campus, Fern Barrow, Poole, BH12 5BB
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Biography

I am a Professor and an active scientist in computer animation with over 15 years’ research experience in a world leading centre, the NCCA, the UK No.1 educational and research base for computer animation. My research has focused on physics based modelling (deformation & fluid), motion synthesis, virtual reality (surgery simulation), and novel HCI (eye tracking, gesture control and haptic). I am keen to exploit the usage of novel computer animation techniques for cross-disciplinary research and applications, which has led to international research collaboration and joint funding bids. My research has been funded by various funding sources, including the Royal Society, EU FP7, InterReg VA France (Channel) England, and HEIF. I have taken project management and supervision roles in a number of prestigious EU funded research project, including FP7 MC-IIF project “AniM” – 623883 (PI) on smart data management for computer animation and FP7 MC-IRSES project “AniNex” – 612627 (chief scientist) on next generation animation technologies putting together efforts of 5 leading international research institutions...

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Research

My research has focused on physics based modelling (deformation & fluid), motion synthesis, virtual reality (surgery simulation), and novel HCI (eye tracking, gesture control and haptic).

Favourites

Journal Articles

Books

Chapters

Conferences

  • Liang, H., Lv, K., Sun, Y., Zhang, Q., Pan, M. and Chang, J., 2021. Semantic-Driven 3D Scene Construction Based on Spatial Relationship and Case-Base. International Conference on Virtual Rehabilitation, ICVR, 2021-May, 54-61.
  • Liang, H., Bao, F., Sun, Y., Zhang, Q., Pan, M. and Chang, J., 2021. Children's Early Educational Game under the Background of Chinese Three Kingdoms Culture - To Borrow Arrows with Thatched Boats. International Conference on Virtual Rehabilitation, ICVR, 2021-May, 180-188.
  • Bruno, A., Lancette, S., Zhang, J., Moore, M., Ward, V.P. and Chang, J., 2021. A saliency-based technique for advertisement layout optimisation to predict customers’ behaviour. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 12662 LNCS, 495-507.
  • Nie, Y., Han, X., Guo, S., Zheng, Y., Chang, J. and Zhang, J.J., 2020. Total3DUnderstanding: Joint Layout, Object Pose and Mesh Reconstruction for Indoor Scenes from a Single Image. Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 52-61.
  • Zheng, A., Bian, S., Chaudhry, E., Chang, J., Haron, H., You, L. and Zhang, J., 2020. Minimizing material consumption of 3d printing with stress-guided optimization. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 12141 LNCS, 588-603.
  • Zhang, J., Nie, Y., Lyu, Y., Li, H., Chang, J., Yang, X. and Zhang, J.J., 2020. Symmetric Dilated Convolution for Surgical Gesture Recognition. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 12263 LNCS, 409-418.
  • Nie, Y., Lin, Y., Han, X., Guo, S., Chang, J., Cui, S. and Zhang, J.J., 2020. Skeleton-bridged point completion: From global inference to local adjustment. Advances in Neural Information Processing Systems, 2020-December.
  • Chaudhry, E., You, L., Zhang, J.J., Chang, J. et al., 2019. Modelling and Simulation of Lily flowers using PDE Surfaces. 2019 13th International Conference on Software, Knowledge, Information Management and Applications, SKIMA 2019.
  • Lyu, Y., Zhang, J., Chang, J., Guo, S. and Zhang, J.J., 2019. Integrating Peridynamics with Material Point Method for Elastoplastic Material Modeling. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 11542 LNCS, 228-239.
  • Song, D., Jin, Y., Wang, T., Li, C., Tong, R. and Chang, J., 2019. A Semantic Parametric Model for 3D Human Body Reshaping. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 11462 LNCS, 169-176.
  • Zhang, J., Lyu, Y., Wang, Y., Nie, Y., Yang, X., Zhang, J. and Chang, J., 2018. Development of laparoscopic cholecystectomy simulator based on unity game engine. Proceedings - CVMP 2018: 15th ACM SIGGRAPH European Conference on Visual Media Production.
  • Liang, H., Liang, F., Wu, F., Wang, C. and Chang, J., 2018. Development of a VR prototype for enhancing earthquake evacuee safety. Proceedings - VRCAI 2018: 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry.
  • Li, T., Yang, L., Wang, M., Fan, Y., Zhang, F., Guo, S., Chang, J. and Zhang, J.J., 2018. Visual saliency-based bas-relief generation with symmetry composition rule. Computer Animation and Virtual Worlds, 29 (3-4).
  • Matko, T., Chang, J. and Xiao, Z., 2017. Recent Progress of Computational Fluid Dynamics Modeling of Animal and Human Swimming for Computer Animation. In: The 11th International conference on E-learning and Games 22-28 November 2017 United Kingdom.
  • Deng, S., Chang, J., Hu, S.M. and Zhang, J.J., 2017. Gaze modulated disambiguation technique for gesture control in 3D virtual objects selection. 2017 3rd IEEE International Conference on Cybernetics, CYBCONF 2017 - Proceedings.
  • Wang, M., Fan, Y., Guo, S., Liao, M., Chang, J. and He, D., 2017. Feature-enhanced surfaces from incomplete point cloud with segmentation and curve skeleton information. Proceedings - 2017 International Conference on Virtual Reality and Visualization, ICVRV 2017, 97-102.
  • Wang, M., Guo, S., Liao, M., He, D., Chang, J., Zhang, J. and Zhang, Z., 2017. Pose selection for animated scenes and a case study of bas-relief generation. ACM International Conference Proceeding Series, Part F128640.
  • Nie, Y.Y., Tang, Z., Yu, J.F., Zhu, Y.R., Chang, J., Zhang, J.J., Guo, S.H. and Su, Y., 2017. Image-Based 3D scene reconstruction and rescue simulation framework for railway accidents. Proceedings - 2016 International Conference on Virtual Reality and Visualization, ICVRV 2016, 335-340.
  • Zhang, J., Chang, J., Yang, X. and Zhang, J.J., 2017. Virtual reality surgery simulation: A survey on patient specific solution. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10582 LNCS, 220-233.
  • Jiang, Y., Yang, T., Chang, J. and Hu, S.M., 2017. MPM based simulation for various solid deformation. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10582 LNCS, 35-44.
  • Song, D., Tong, R., Chang, J., Wang, T., Du, J., Tang, M. and Zhang, J.J., 2017. Clothes size prediction from dressed-human silhouettes. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10582 LNCS, 86-98.
  • Liang, H., Wu, F., Chang, J. and Wang, M., 2017. Prototype of intelligent data management system for computer animation (iMCA). Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10582 LNCS, 189-206.
  • Liang, H., Chang, J., Wang, M., Chen, C. and Zhang, J.J., 2016. Semantic framework for interactive animation generation. In: Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry 3-4 December 2016 Zhuhai, China. Proceedings - VRCAI 2016: 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 1, 137-145.
  • Jiang, M., Chang, J., Dodwell, M., Jekins, J., Yang, H.J. and Zhang, J.J., 2016. Game prototype for understanding safety issues of life boat launching process. 2016 8th International Conference on Games and Virtual Worlds for Serious Applications, VS-Games 2016.
  • Liang, H., Deng, S., Chang, J., Zhang, J.J., Chen, C. and Tong, R., 2016. Ontology-based interactive animation/game generation for Chinese shadow play preservation. 2016 8th International Conference on Games and Virtual Worlds for Serious Applications, VS-Games 2016.
  • Tang, Z., Nie, Y.Y., Chang, J. and Zhang, J.J., 2016. A method for three-dimensional reconstruction of a train accident scene using photographs. Civil-Comp Proceedings, 110.
  • Liang, H., Chang, J., Deng, S., Chen, C., Tong, R. and Zhang, J., 2015. Exploitation of novel multiplayer gesture-based interaction and virtual puppetry for digital storytelling to develop children's narrative skills. Proceedings - VRCAI 2015: 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, 63-72.
  • Liang, H., Chang, J., Kazmi, I.K., Zhang, J.J. and Jiao, P., 2015. Puppet Narrator: Utilizing Motion Sensing Technology in Storytelling for Young Children. VS-Games 2015 - 7th International Conference on Games and Virtual Worlds for Serious Applications.
  • Zhang, W., Chang, J., Zhang, J.J., Wang, M. and Tong, R., 2015. Image-based hair pre-processing for art creation: A case study of bas-relief modelling. Proceedings of the International Conference on Information Visualisation, 2015-September, 411-418.
  • Liang, H., Chang, J., Yang, X., You, L., Bian, S. and Zhang, J., 2015. Advanced ODE Based Head Modelling for Chinese Marionette Art Preservation. In: CASA2015 11-13 May 2015 Singapore.
  • Guo, S., Tharib, S., Chang, J. and Zhang, J.-J., 2013. Biologically-Inspired Motion Pattern Design of Multi-legged Creatures. EvoMUSART, 7834, 145-156 Springer.
  • Wang, M., Jens, K., Chang, J. and Zhang, J.J., 2011. Relief stylization from 3D models using featured lines. In: Nishita, T. and Durikovi, R., eds. SCCG 2011. , 63-68 Bratislava: Comenius University.
  • Wang, M., Chang, J., Pan, J. and Zhang, J.J., 2010. Image-based bas-relief generation with gradient operation. In: The Eleventh IASTED International Conference on Computer Graphics and Imaging 17-19 February 2010 Innsbruck, Austria.
  • Wang, M., Chang, J. and Zhang, J.J., 2010. A review of digital generation techniques. In: The 2nd International Conference on Computer Engineering and Technology (ICCET 2010) 16-18 April 2010 Chengdu, Sichuan, China.
  • Chang, J., Yang, X., Pan, J., Li, W. and Zhang, J.J., 2010. Beads-on-String Model for Virtual Rectum Surgery Simulation. In: 3D Anatomic Human Summer School 2010 23-24 May 2010 Chania, Crete, Greece.
  • Wang, M., Lv, H., Chang, J. and Zhang, J.J., 2010. Implementation of CUDA-based loop mesh subdivision. In: 2010 3rd International Conference on Computer and Electrical Engineering 16-18 November 2010 Chengdou, China. Chengdu, China: Institute of Electrical and Electronics Engineers, Inc.
  • Chang, J., Yang, X., Shepherd, D. and Zhang, J.J., 2009. Defoxel: A New Tool for Virtual Aesthetic Shaping. In: Visualization, Imaging, and Image Processing (VIIP 2009) 13-15 July 2009 Cambridge, U.K.. ACTA Press.
  • Chang, J., Zhang, J.J. and Rehan, Z., 2009. Fast Vehicle Crash Modelling for Games. In: IEEE First International Conference Games and Virtual Worlds for Serious Applications 23-24 March 2009 Technocentre Coventry University, UK.. , 141-147 IEEE Computer Society.
  • Chang, J., Yang, X. and Zhang, J.J., 2005. Fast mesh-free deformations. In: Ninth International Conference on Computer Aided Design and Computer Graphics 7-10 December 2005 Hong Kong, China. , 6 New York: IEEE Computer Society Press.
  • Chang, J., Yang, X. and Zhang, J.J., 2005. Fast mesh-free deformations. Proceedings - Ninth International Conference on Computer Aided Design and Computer Graphics, CAD/CG 2005, 2005, 149-154.
  • Chang, J. and Zhang, J.J., 2004. Force mapping. In: Theory and Practice of Computer Graphics, Proceedings 8-10 June 2004 Bournemouth University, Poole. , 204-210.
  • Yang, X., Chang, J., Southern, R. and Zhang, J.J.. Automatic Muscle Retargeting for Character Animation. In: Computer Graphics International June 2012 Bournemouth.

Theses

Profile of Teaching PG

  • Simulation and Rendering
  • Computer Generated Imagery Techniques

Profile of Teaching UG

  • Innovation
  • Simulation Techniques for Animation
  • Major Project
  • Effects for Production Tool
  • Computer Animation Specialist Production

Grants

  • AniStyle: Artistic Animation Rendering with Stylization - Marie Skłodowska-Curie Individual Fellowships (European Commission, 02 Feb 2018). Awarded
  • Visitor experience Innovation through Systematic Text Analytics and Augmented Reality (VISTA AR) (INTERREG VA France (Channel) England Programme, 01 Feb 2017). Awarded
  • Incubation of Autonomous Ground Vehicles (AGVs) in Lifeboat Launching – Using Computer Animation to Catalyse Innovation (Bournemouth University and Royal National Lifeboat Institution, 01 Jan 2017). Awarded
  • Virtual Prototyping of New Lifeboat Launching (HEIF 5+1, 01 Oct 2015). Completed
  • Enhanced Computer Animation by Fusing Computer Graphics Technology with Smart Data Management (EU FP7 Marie Curie, 01 Oct 2014). Completed
  • AniNex (EU-FP7-IRSES, 01 Jan 2014). Awarded
  • Dr Inventor - Promoting Scientific Creativity by Utilising Web-based Research Objects (European Commission, 01 Jan 2014). Awarded
  • The International Travel Grant (TG091783) (The Royal Society, 01 Nov 2009). Awarded

Qualifications

  • PhD in Computer Graphics (Bournemouth University, 2007)
  • MSc in Solid Mechanics (Chongqing University, China, 2001)
  • BSc (Hons) in Engineering Mechanics (Chongqing University, China, 1999)