Professor Jian Chang
- 01202 961881
- jchang at bournemouth dot ac dot uk
- http://orcid.org/0000-0003-4118-147X
- Professor
- Tolpuddle House TA121, Talbot Campus, Fern Barrow, Poole, BH12 5BB
- Keywords:
- Computer animation
- Virtual Reality
Biography
I am a Professor and an active scientist in computer animation with over 15 years’ research experience in a world leading centre, the NCCA, the UK No.1 educational and research base for computer animation. My research has focused on physics based modelling (deformation & fluid), motion synthesis, virtual reality (surgery simulation), and novel HCI (eye tracking, gesture control and haptic). I am keen to exploit the usage of novel computer animation techniques for cross-disciplinary research and applications, which has led to international research collaboration and joint funding bids. My research has been funded by various funding sources, including the Royal Society, EU FP7, InterReg VA France (Channel) England, and HEIF. I have taken project management and supervision roles in a number of prestigious EU funded research project, including FP7 MC-IIF project “AniM” – 623883 (PI) on smart data management for computer animation and FP7 MC-IRSES project “AniNex” – 612627 (chief scientist) on next generation animation technologies putting together efforts of 5 leading international research institutions... My research has contributed to another FP7 funded research cooperation, “Dr Inventor”, – 611383 (€2.65M), which develops data mining and artificial intelligence technologies to supplement human ingenuity. My Research has contributed to InterReg VA France (Channel) England’s recent investment of €5.3M which aims to enhance the visitor experience to heritage sites with novel augmented reality solution and innovation in business model. My research has also contributed to the innovative development of “virtual surgery theatre” jointly with NHS surgeons and has led to novel “virtual lifeboat launching” jointly with RNLI to improve safety on sea, both of which have potential to create regional influence and cross-sectoral impact.
moreResearch
My research has focused on physics based modelling (deformation & fluid), motion synthesis, virtual reality (surgery simulation), and novel HCI (eye tracking, gesture control and haptic).
Favourites
- Yang, T., Martin, R.R., Lin, M.C., Chang, J. and Hu, S.M., 2017. Pairwise Force SPH Model for Real-Time Multi-Interaction Applications. IEEE Transactions on Visualization and Computer Graphics, 23 (10), 2235-2247.
- Yang, T., Chang, J., Ren, B., Lin, M.C., Zhang, J.J. and Hu, S.M., 2015. Fast multiple-fluid simulation using Helmholtz free energy. ACM Transactions on Graphics, 34 (6).
- Guo, S., Chang, J., Yang, X., Wang, W. and Zhang, J., 2014. Locomotion Skills for Insects with Sample-based Controller. Computer Graphics Forum, 33 (7), 31-40.
- Chang, J., Shepherd, D. and Zhang, J.J., 2007. Cosserat-Beam-Based Dynamic Response Modelling. Computer Animation and Virtual Worlds, 18, 429-436.
- Zhang, J.J. and Chang, J., 2004. Mesh-free deformations. Computer Animation and Virtual Worlds, 15, 211-218.
Journal Articles
- Zheng, A.Z., Bian, S.J., Chaudhry, E., Chang, J., Haron, H., You, L.H. and Zhang, J.J., 2021. Voronoi diagram and Monte-Carlo simulation based finite element optimization for cost-effective 3D printing. Journal of Computational Science, 50.
- Matko, T., Chew, J., Wenk, J., Chang, J. and Hofman, J., 2021. Computational fluid dynamics simulation of two-phase flow and dissolved oxygen in a wastewater treatment oxidation ditch. Process Safety and Environmental Protection, 145, 340-353.
- Lyu, Y., Zhang, J., Sarafopoulos, A., Chang, J. and Guo, S., 2020. Integral-based Material Point Method and Peridynamics Model For Animating Elastoplastic Material. LNCS:Transactions on Computational Science.
- Zhang, Z., Xu, P., Chang, J., Wang, W., Zhao, C. and Zhang, J.J., 2020. Generating High-quality Superpixels in Textured Images. Computer Graphics Forum, 39 (7), 421-431.
- Nie, Y., Guo, S., Chang, J., Han, X., Huang, J., Hu, S.M. and Zhang, J.J., 2020. Shallow2Deep: Indoor scene modeling by single image understanding. Pattern Recognition, 103.
- Jun Zhang, J., Magnenat Thalmann, N., Thalmann, D., Yang, X., Xu, W., Chang, J. and Tian, F., 2020. Editorial. Computer Animation and Virtual Worlds, 31 (4-5).
- Bruno, A., Moore, M., Zhang, J., Lancette, S., Ward, V.P. and Chang, J., 2020. Toward a head movement-based system for multilayer digital content exploration. Computer Animation and Virtual Worlds.
- Wang, M., Guo, S., Liao, M., He, D., Chang, J. and Zhang, J., 2019. Action snapshot with single pose and viewpoint. Visual Computer, 35 (4), 507-520.
- Wang, M., Yang, L., Li, T., Guo, S., Jiang, J., Zhang, H. and Chang, J., 2019. 3D sunken relief generation from a single image by feature line enhancement. Multimedia Tools and Applications, 78 (4), 4989-5002.
- Zhang, F., Lei, T., Li, J., Cai, X., Shao, X., Chang, J. and Tian, F., 2018. Real-Time Calibration and Registration Method for Indoor Scene with Joint Depth and Color Camera. International Journal of Pattern Recognition and Artificial Intelligence, 32 (7).
- Jiang, M., Lan, W., Chang, J., Dodwell, M., Jekins, J., Yang, H.J., Tong, R.F. and Zhang, J.J., 2018. A game prototype for understanding the safety issues of a lifeboat launch. Virtual Reality, 22 (2), 137-148.
- Liang, H., Deng, S., Chang, J., Zhang, J.J., Chen, C. and Tong, R., 2018. Semantic framework for interactive animation generation and its application in virtual shadow play performance. Virtual Reality, 22 (2), 149-165.
- Nie, Y., Chang, J., Chaudhry, E., Guo, S., Smart, A. and Zhang, J.J., 2018. Semantic modeling of indoor scenes with support inference from a single photograph. Computer Animation and Virtual Worlds, 29 (3-4).
- Fan, Y., Wang, M., Geng, N., He, D., Chang, J. and Zhang, J.J., 2018. A self-adaptive segmentation method for a point cloud. Visual Computer, 34 (5), 659-673.
- Nie, Y., Tang, Z., Liu, F., Chang, J. and Zhang, J., 2018. A data-driven dynamics simulation framework for railway vehicles. Vehicle System Dynamics, 56 (3), 406-427.
- Tang, Z., Nie, Y., Chang, J., Zhang, J. and Liu, F., 2018. Photo-based automatic 3D reconstruction of train accident scenes. Proceedings of the Institution of Mechanical Engineers, Part F: Journal of Rail and Rapid Transit, 232 (1), 144-158.
- Yang, H.J., Chang, J., He, D., Geng, N., Wang, M., Zhang, J.J., Jing, X. and Chaudhry, E., 2018. Realistic texture synthesis for point-based fruitage phenotype. Computers in Biology and Medicine, 92, 42-54.
- Zhang, F., Wang, Z., Chang, J., Zhang, J. and Tian, F., 2017. A fast framework construction and visualization method for particle-based fluid. Eurasip Journal on Image and Video Processing, 2017 (1).
- Jiang, Y., Yang, T. and Chang, J., 2017. Solid deformation by material point method. COMMUNICATIONS IN INFORMATION AND SYSTEMS, 16 (3), 127-146.
- Yang, T., Chang, J., Lin, M.C., Martin, R.R., Zhang, J.J. and Hu, S.M., 2017. A unified particle system framework for multi-phase, multi-material visual simulations. ACM Transactions on Graphics, 36 (6).
- Yang, T., Martin, R.R., Lin, M.C., Chang, J. and Hu, S.M., 2017. Pairwise Force SPH Model for Real-Time Multi-Interaction Applications. IEEE Transactions on Visualization and Computer Graphics, 23 (10), 2235-2247.
- Deng, S., Jiang, N., Chang, J., Guo, S. and Zhang, J.J., 2017. Understanding the impact of multimodal interaction using gaze informed mid-air gesture control in 3D virtual objects manipulation. International Journal of Human Computer Studies, 105, 68-80.
- Liang, H., Chang, J., Deng, S., Chen, C., Tong, R. and Zhang, J.J., 2017. Exploitation of multiplayer interaction and development of virtual puppetry storytelling using gesture control and stereoscopic devices. Computer Animation and Virtual Worlds, 28 (5).
- Yang, H.J., Chang, J., Geng, N., Notman, G., Li, S., Jiang, M., Wang, M.L. and Zhang, J.J., 2017. Texture organisation and mapping on Citrus sinensis point cloud. Multimedia Tools and Applications, 76 (13), 14711-14732.
- Guo, S., Wang, M., Notman, G., Chang, J., Zhang, J. and Liao, M., 2017. Simulating collective transport of virtual ants. Computer Animation and Virtual Worlds, 28 (3-4).
- Liang, H., Chang, J., Kazmi, I.K., Zhang, J.J. and Jiao, P., 2017. Hand gesture-based interactive puppetry system to assist storytelling for children. Visual Computer, 33 (4), 517-531.
- Tang, Z., Zhu, Y., Nie, Y., Guo, S., Liu, F., Chang, J. and Zhang, J., 2017. Data-driven train set crash dynamics simulation. Vehicle System Dynamics, 55 (2), 149-167.
- Nie, Y.Y., Tang, Z., Chang, J., Liu, F.J. and Zhang, J.J., 2017. 3D reconstruction of train accident scene based on monocular image. Jiaotong Yunshu Gongcheng Xuebao/Journal of Traffic and Transportation Engineering, 17 (1), 149-158.
- Yang, H.J., Wang, Z.Y., Wang, X., Chang, J., Xu, J., Zhang, J.F., Chen, C. and Zhang, J.J., 2017. High-efficiency texture coding and synthesis on point-based pear surface. Journal of Computational Methods in Sciences and Engineering, 17 (3), 397-409.
- Liang, H., Sit, J., Chang, J. and Zhang, J.J., 2016. Computer animation data management: Review of evolution phases and emerging issues. International Journal of Information Management, 36 (6), 1089-1100.
- Wang, M., Sun, Y., Zhang, H., Qian, K., Chang, J. and He, D., 2016. Digital relief generation from 3D models. Chinese Journal of Mechanical Engineering (English Edition), 29 (6), 1128-1133.
- Song, D., Tong, R., Chang, J., Yang, X., Tang, M. and Zhang, J.J., 2016. 3D Body Shapes Estimation from Dressed-Human Silhouettes. Computer Graphics Forum, 35 (7), 147-156.
- Deng, S., Chang, J., Kirkby, J.A. and Zhang, J.J., 2016. Gaze–mouse coordinated movements and dependency with coordination demands in tracing. Behaviour and Information Technology, 35 (8), 665-679.
- Cheng, K.L., Ju, X., Tong, R.F., Tang, M., Chang, J. and Zhang, J.J., 2016. A Linear Approach for Depth and Colour Camera Calibration Using Hybrid Parameters. Journal of Computer Science and Technology, 31 (3), 479-488.
- Tang, Z., Liu, F.J., Guo, S.H., Chang, J. and Zhang, J.J., 2016. Evaluation of coupled finite element/meshfree method for a robust full-scale crashworthiness simulation of railway vehicles. Advances in Mechanical Engineering, 8 (4), 1-13.
- Li, C., Qian, J., Tong, R., Chang, J. and Zhang, J., 2015. GPU based real-time simulation of massive falling leaves. Computational Visual Media, 1 (4), 351-358.
- Cheng, K., Li, W., Tong, R., Chang, J. and Zhang, J., 2015. Combing KNN with LCSS for dynamic hand gesture recognition. Journal of Computational Information Systems, 11 (21), 7759-7767.
- Yang, T., Chang, J., Ren, B., Lin, M.C., Zhang, J.J. and Hu, S.M., 2015. Fast multiple-fluid simulation using Helmholtz free energy. ACM Transactions on Graphics, 34 (6).
- Pan, J.J., Chang, J., Yang, X., Liang, H., Zhang, J.J., Qureshi, T., Howell, R. and Hickish, T., 2015. Virtual reality training and assessment in laparoscopic rectum surgery. International Journal of Medical Robotics and Computer Assisted Surgery, 11 (2), 194-209.
- Jin, Y., Qian, G.P., Zhao, J.Y., Chang, J., Tong, R.F. and Zhang, J., 2015. Stretch-Minimizing Volumetric Parameterization. Journal of Computer Science and Technology, 30 (3), 553-564.
- Guo, S., Southern, R., Chang, J., Greer, D. and Zhang, J.J., 2015. Adaptive motion synthesis for virtual characters: a survey. Visual Computer, 31 (5), 497-512.
- Liang, H., Chang, J., Yang, X., You, L., Bian, S. and Zhang, J.J., 2015. Advanced ordinary differential equation based head modelling for Chinese marionette art preservation. Computer Animation and Virtual Worlds, 26 (3-4), 207-216.
- Deng, S., Kirkby, J., Chang, J. and Zhang, J., 2014. Multimodality with Eye tracking and Haptics: A New Horizon for Serious Games? International Journal of Serious Games, 1 (4), 17-34.
- Guo, S., Chang, J., Yang, X., Wang, W. and Zhang, J., 2014. Locomotion Skills for Insects with Sample-based Controller. Computer Graphics Forum, 33 (7), 31-40.
- Southern, R., Guo, S., Greer, D., Chang, J. and Zhang, J.J., 2014. Adaptive Motion Synthesis for Virtual Characters: A Survey. The Visual Computer.
- Deng, S., Chang, J. and Zhang, J.J., 2014. A survey of haptics in serious gaming. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 8605, 130-144.
- Guo, S., Chang, J., Cao, Y. and Zhang, J., 2014. A novel locomotion synthesis and optimisation framework for insects. Computers and Graphics (Pergamon), 38 (1), 78-85.
- Wang, M., Kerber, J., Chang, J. and Zhang, J.J., 2013. Relief stylization from 3D models using featured lines. Proceedings - SCCG 2011: 27th Spring Conference on Computer Graphics, 37-42.
- Wang, M., Guo, S., Zhang, H., He, D., Chang, J. and Zhang, J.J., 2013. Saliency-based relief generation. IETE Technical Review (Institution of Electronics and Telecommunication Engineers, India), 30 (6), 454-480.
- Xiong, H., Li, Z.L., Chang, J., You, L., Zhang, J.J. and Wang, M., 2013. Modelling dynamics of transmission conductors with Cosserat rod. Computer Assisted Methods in Engineering and Science, 20 (1), 73-79.
- Kerber, J., Wang, M., Chang, J. and Zhang, J.J., 2012. Computer Assisted Relief Generation - a Survey. Computer Graphics Forum, 31 (8), 2363-2377.
- Wang, M., Chang, J., Kerber, J. and Zhang, J.J., 2012. A framework for digital sunken relief generation based on 3D geometric models. Visual Computer, 28 (11), 1127-1137.
- Jiao, P.F., Chang, J., Yang, X.S., Jiao, Y., Liu, F.D., Guo, S.H., Bai, R., Ouyang, J. and Zhang, J.J., 2012. Registration for 3D model of human atlas based on vertex information. Yiyong Shengwu Lixue/Journal of Medical Biomechanics, 27 (5), 567-571.
- Yang, X., Chang, J., Southern, R. and Zhang, J.J., 2012. Automatic Cage Construction for Retargeted Muscle Fitting. Visual Computer, 29, 369-380.
- Wang, M., Chang, J., Jens, K. and Zhang, J.J., 2012. A framework for digital sunken relief generation based on 3D geometric models. The Visual Computer.
- Pan, J., Chang, J., Yang, X., Zhang, J.J., Qureshi, T. and Howell, R., 2011. A Medical VR Simulator in Laparoscopic Rectum Surgery. Cyber Therapy and Rehabilitation, 4, 19-20.
- You, L.H., Chang, J., Yang, X. and Zhang, J.J., 2011. Solid modelling based on sixth order partial differential equations. Computer-Aided Design, 43, 720-729.
- Chang, J., Yang, X., Pan, J., Li, W. and Zhang, J.J., 2011. A fast hybrid computation model for rectum deformation. Visual Computer, 27, 97-107.
- Pan, J., Chang, J., Yang, X., Zhang, J., Qureshi, T., Howell, R.D. and Hickish, T.F., 2010. Graphic and haptic simulation system for virtual laparoscopic rectum surgery. International Journal of Medical Robotics and Computer Assisted Surgery, 7.
- Chang, J. and Zhang, J.J., 2009. Modelling Deformations in Car Crash animation. The Visual Computer.
- Chang, J., Yang, X. and Zhang, J.J., 2009. Continuous skeleton-driven skinning: a general approach for modeling skin deformation. International Journal of Image and Graphics, 9, 591-608.
- Chang, J., Yang, X. and Zhang, J.J., 2009. Hyper-twist. Digital Creativity, 20, 47-58.
- Chang, J., Zhang, J.J. and Zia, R., 2009. Modelling deformations in car crash animation. Visual Computer, 25 (12), 1063-1072.
- Chang, J., Shepherd, D. and Zhang, J.J., 2007. Cosserat-Beam-Based Dynamic Response Modelling. Computer Animation and Virtual Worlds, 18, 429-436.
- Yang, X., Chang, J. and Zhang, J.J., 2007. Animating Human Muscle Structure. Computing In Science & Engineering, 9, 39-45.
- Chang, J., Zhang, J.J. and You, L.H., 2006. Physically-Based Deformations: Copy and Paste. The Visual Computer, 23, 71-82.
- Zhang, J.J. and Chang, J., 2004. Mesh-free deformations. Computer Animation and Virtual Worlds, 15, 211-218.
- Peng, X. and Chang, J., 2001. A microstructure-based analysis for cyclic plasticity of dual-phase pearlitic rail steels. Acta Mechanica Solida Sinica, 14, 334-343.
- Chang, J., Yang, Y.M., Peng, X. and Huang, S.L., 2001. Research on a magnetorheological fluid rheological property testing device. Chinese Journal of. Scientific Instrument, 22, 354-357, 368.
- Yu, H., Liu, Y., Chang, J. and Zhao, C., 2001. The Evaluation and Trouble Shooting of the Front Side Panel Forming Process. Metal Forming Technology, 19, 39-42.
Books
- Tian, F., Yang, X., Thalmann, D., Xu, W., Zhang, J.J., Thalmann, N.M. and Chang, J., 2020. Preface.
- Chang, J., 2020. Guest editor preface.
Chapters
- Lyu, Y., Zhang, J., Sarafopoulos, A., Chang, J., Guo, S. and Zhang, J.J., 2020. Integral-Based Material Point Method and Peridynamics Model for Animating Elastoplastic Material. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 91-108.
- Gavrilova, M.L., Thalmann, N.M., Chang, J., Hitzer, E. and Ishikawa, H., 2019. Preface. v-vi.
- Chang, J., Zhang, J.J., Thalmann, N.M., Hu, S.M., Tong, R. and Wang, W., 2017. Preface.
- Matko, T., Chang, J. and Xiao, Z., 2017. Recent progress of computational fluid dynamics modeling of animal and human swimming for computer animation. 3-17.
- Chang, J., Pan, J. and Zhang, J.J., 2009. Modelling Rod-like Flexible Biological Tissues for Medical Training. Modelling the physiological human : second 3D physiological human workshop, 3DPH 2009, Zermatt, Switzerland, November 29 - December 2, 2009, proceedings. Berlin: Springer.
Conferences
- Zhang, J., Nie, Y., Lyu, Y., Li, H., Chang, J., Yang, X. and Zhang, J.J., 2020. Symmetric Dilated Convolution for Surgical Gesture Recognition. 409-418.
- Nie, Y., Han, X., Guo, S., Zheng, Y., Chang, J. and Zhang, J.J., 2020. Total3DUnderstanding: Joint Layout, Object Pose and Mesh Reconstruction for Indoor Scenes from a Single Image. 52-61.
- Zheng, A., Bian, S., Chaudhry, E., Chang, J., Haron, H., You, L. and Zhang, J., 2020. Minimizing material consumption of 3d printing with stress-guided optimization. 588-603.
- Chaudhry, E., You, L., Zhang, J.J., Chang, J. et al., 2019. Modelling and Simulation of Lily flowers using PDE Surfaces.
- Lyu, Y., Zhang, J., Chang, J., Guo, S. and Zhang, J.J., 2019. Integrating Peridynamics with Material Point Method for Elastoplastic Material Modeling. 228-239.
- Song, D., Jin, Y., Wang, T., Li, C., Tong, R. and Chang, J., 2019. A Semantic Parametric Model for 3D Human Body Reshaping. 169-176.
- Zhang, J., Lyu, Y., Wang, Y., Nie, Y., Yang, X. and Chang, J., 2018. Development of laparoscopic cholecystectomy simulator based on unity game engine.
- Liang, H., Liang, F., Wu, F., Wang, C. and Chang, J., 2018. Development of a VR prototype for enhancing earthquake evacuee safety.
- Li, T., Yang, L., Wang, M., Fan, Y., Zhang, F., Guo, S., Chang, J. and Zhang, J.J., 2018. Visual saliency-based bas-relief generation with symmetry composition rule.
- Matko, T., Chang, J. and Xiao, Z., 2017. Recent Progress of Computational Fluid Dynamics Modeling of Animal and Human Swimming for Computer Animation. In: The 11th International conference on E-learning and Games 22-28 November 2017 United Kingdom.
- Deng, S., Chang, J., Hu, S.M. and Zhang, J.J., 2017. Gaze modulated disambiguation technique for gesture control in 3D virtual objects selection.
- Wang, M., Fan, Y., Guo, S., Liao, M., Chang, J. and He, D., 2017. Feature-enhanced surfaces from incomplete point cloud with segmentation and curve skeleton information. 97-102.
- Wang, M., Guo, S., Liao, M., He, D., Chang, J., Zhang, J. and Zhang, Z., 2017. Pose selection for animated scenes and a case study of bas-relief generation.
- Nie, Y.Y., Tang, Z., Yu, J.F., Zhu, Y.R., Chang, J., Zhang, J.J., Guo, S.H. and Su, Y., 2017. Image-Based 3D scene reconstruction and rescue simulation framework for railway accidents. 335-340.
- Zhang, J., Chang, J., Yang, X. and Zhang, J.J., 2017. Virtual reality surgery simulation: A survey on patient specific solution. 220-233.
- Jiang, Y., Yang, T., Chang, J. and Hu, S.M., 2017. MPM based simulation for various solid deformation. 35-44.
- Song, D., Tong, R., Chang, J., Wang, T., Du, J., Tang, M. and Zhang, J.J., 2017. Clothes size prediction from dressed-human silhouettes. 86-98.
- Liang, H., Wu, F., Chang, J. and Wang, M., 2017. Prototype of intelligent data management system for computer animation (iMCA). 189-206.
- Liang, H., Chang, J., Wang, M., Chen, C. and Zhang, J.J., 2016. Semantic framework for interactive animation generation. In: Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry 3-4 December 2016 Zhuhai, China. 137-145.
- Jiang, M., Chang, J., Dodwell, M., Jekins, J., Yang, H.J. and Zhang, J.J., 2016. Game prototype for understanding safety issues of life boat launching process.
- Liang, H., Deng, S., Chang, J., Zhang, J.J., Chen, C. and Tong, R., 2016. Ontology-based interactive animation/game generation for Chinese shadow play preservation.
- Tang, Z., Nie, Y.Y., Chang, J. and Zhang, J.J., 2016. A method for three-dimensional reconstruction of a train accident scene using photographs.
- Liang, H., Chang, J., Deng, S., Chen, C., Tong, R. and Zhang, J., 2015. Exploitation of novel multiplayer gesture-based interaction and virtual puppetry for digital storytelling to develop children's narrative skills. 63-72.
- Liang, H., Chang, J., Kazmi, I.K., Zhang, J.J. and Jiao, P., 2015. Puppet Narrator: Utilizing Motion Sensing Technology in Storytelling for Young Children.
- Zhang, W., Chang, J., Zhang, J.J., Wang, M. and Tong, R., 2015. Image-based hair pre-processing for art creation: A case study of bas-relief modelling. 411-418.
- Liang, H., Chang, J., Yang, X., You, L., Bian, S. and Zhang, J., 2015. Advanced ODE Based Head Modelling for Chinese Marionette Art Preservation. In: CASA2015 11-13 May 2015 Singapore.
- Guo, S., Tharib, S., Chang, J. and Zhang, J.-J., 2013. Biologically-Inspired Motion Pattern Design of Multi-legged Creatures. Springer, 145-156.
- Wang, M., Jens, K., Chang, J. and Zhang, J.J., 2011. Relief stylization from 3D models using featured lines. In: Nishita, T. and Durikovi, R., eds. SCCG 2011 Bratislava: Comenius University, 63-68.
- Wang, M., Chang, J., Pan, J. and Zhang, J.J., 2010. Image-based bas-relief generation with gradient operation. In: The Eleventh IASTED International Conference on Computer Graphics and Imaging 17-19 February 2010 Innsbruck, Austria.
- Wang, M., Chang, J. and Zhang, J.J., 2010. A review of digital generation techniques. In: The 2nd International Conference on Computer Engineering and Technology (ICCET 2010) 16-18 April 2010 Chengdu, Sichuan, China.
- Chang, J., Yang, X., Pan, J., Li, W. and Zhang, J.J., 2010. Beads-on-String Model for Virtual Rectum Surgery Simulation. In: 3D Anatomic Human Summer School 2010 23-24 May 2010 Chania, Crete, Greece.
- Wang, M., Lv, H., Chang, J. and Zhang, J.J., 2010. Implementation of CUDA-based loop mesh subdivision. In: 2010 3rd International Conference on Computer and Electrical Engineering 16-18 November 2010 Chengdou, China. Chengdu, China: Institute of Electrical and Electronics Engineers, Inc.
- Chang, J., Yang, X., Shepherd, D. and Zhang, J.J., 2009. Defoxel: A New Tool for Virtual Aesthetic Shaping. In: Visualization, Imaging, and Image Processing (VIIP 2009) 13-15 July 2009 Cambridge, U.K.. ACTA Press.
- Chang, J., Zhang, J.J. and Rehan, Z., 2009. Fast Vehicle Crash Modelling for Games. In: IEEE First International Conference Games and Virtual Worlds for Serious Applications 23-24 March 2009 Technocentre Coventry University, UK.. IEEE Computer Society, 141-147.
- Chang, J., Yang, X. and Zhang, J.J., 2005. Fast mesh-free deformations. In: Ninth International Conference on Computer Aided Design and Computer Graphics 7-10 December 2005 Hong Kong, China. New York: IEEE Computer Society Press, 6.
- Chang, J., Yang, X. and Zhang, J.J., 2005. Fast mesh-free deformations. 149-154.
- Chang, J. and Zhang, J.J., 2004. Force mapping. In: Theory and Practice of Computer Graphics, Proceedings 8-10 June 2004 Bournemouth University, Poole. 204-210.
- Yang, X., Chang, J., Southern, R. and Zhang, J.J.. Automatic Muscle Retargeting for Character Animation. In: Computer Graphics International June 2012 Bournemouth.
Theses
- Chang, J., 2006. Physically Based Mesh-free Deformation Framework and Techniques for Computer Graphics. PhD Thesis. Bournemouth University; National Centre for Computer Animation.
Profile of Teaching PG
- Simulation and Rendering
- Computer Generated Imagery Techniques
Profile of Teaching UG
- Innovation
- Simulation Techniques for Animation
- Major Project
- Effects for Production Tool
- Computer Animation Specialist Production
Grants
- AniStyle: Artistic Animation Rendering with Stylization - Marie Skłodowska-Curie Individual Fellowships (European Commission, 02 Feb 2018). Awarded
- Visitor experience Innovation through Systematic Text Analytics and Augmented Reality (VISTA AR) (INTERREG VA France (Channel) England Programme, 01 Feb 2017). Awarded
- Incubation of Autonomous Ground Vehicles (AGVs) in Lifeboat Launching – Using Computer Animation to Catalyse Innovation (Bournemouth University and Royal National Lifeboat Institution, 01 Jan 2017). Awarded
- Virtual Prototyping of New Lifeboat Launching (HEIF 5+1, 01 Oct 2015). Completed
- Enhanced Computer Animation by Fusing Computer Graphics Technology with Smart Data Management (EU FP7 Marie Curie, 01 Oct 2014). Completed
- AniNex (EU-FP7-IRSES, 01 Jan 2014). Awarded
- Dr Inventor - Promoting Scientific Creativity by Utilising Web-based Research Objects (European Commission, 01 Jan 2014). Awarded
- The International Travel Grant (TG091783) (The Royal Society, 01 Nov 2009). Awarded
Qualifications
- PhD in Computer Graphics (Bournemouth University, 2007)
- MSc in Solid Mechanics (Chongqing University, China, 2001)
- BSc (Hons) in Engineering Mechanics (Chongqing University, China, 1999)