Supervised coordinate descent method with a 3D bilinear model for face alignment and tracking

Authors: Zhang, Y., Liu, S., Yang, X., Zhang, J. and Shi, D.

http://eprints.bournemouth.ac.uk/29349/

Journal: Computer Animation & Virtual Worlds

Volume: 28 (3-4): MAY-AUG 2017

Issue: 3-4

Publisher: John Wiley & Sons Inc.

ISSN: 1546-4261

DOI: 10.1002/cav.1773

This data was imported from Scopus:

Authors: Zhang, Y., Liu, S., Yang, X., Zhang, J. and Shi, D.

http://eprints.bournemouth.ac.uk/29349/

Journal: Computer Animation and Virtual Worlds

Volume: 28

Issue: 3-4

eISSN: 1546-427X

ISSN: 1546-4261

DOI: 10.1002/cav.1773

Copyright © 2017 John Wiley & Sons, Ltd. Face alignment and tracking play important roles in facial performance capture. Existing data-driven methods for monocular videos suffer from large variations of pose and expression. In this paper, we propose an efficient and robust method for this task by introducing a novel supervised coordinate descent method with 3D bilinear representation. Instead of learning the mapping between the whole parameters and image features directly with a cascaded regression framework in current methods, we learn individual sets of parameters mappings separately step by step by a coordinate descent mean. Because different parameters make different contributions to the displacement of facial landmarks, our method is more discriminative to current whole-parameter cascaded regression methods. Benefiting from a 3D bilinear model learned from public databases, the proposed method can handle the head pose changes and extreme expressions out of plane better than other 2D-based methods. We present the reliable result of face tracking under various head poses and facial expressions on challenging video sequences collected online. The experimental results show that our method outperforms state-of-art data-driven methods.

This data was imported from Web of Science (Lite):

Authors: Zhang, Y., Liu, S., Yang, X., Zhang, J. and Shi, D.

http://eprints.bournemouth.ac.uk/29349/

Journal: COMPUTER ANIMATION AND VIRTUAL WORLDS

Volume: 28

Issue: 3-4

eISSN: 1546-427X

ISSN: 1546-4261

DOI: 10.1002/cav.1773

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