Automatic generation of dynamic skin deformation for animated characters

This source preferred by Lihua You

Authors: Bian, S., Zheng, A., Chaudhry, E., You, L. and Zhang, J.J.

http://eprints.bournemouth.ac.uk/30708/

Journal: Symmetry

Volume: 10

Issue: 4

eISSN: 2073-8994

DOI: 10.3390/sym10040089

© 2018 by the authors. Since non-automatic rigging requires heavy human involvements, and various automatic rigging algorithms are less efficient in terms of computational efficiency, especially for current curve-based skin deformation methods, identifying the iso-parametric curves and creating the animation skeleton requires tedious and time-consuming manual work. Although several automatic rigging methods have been developed, but they do not aim at curve-based models. To tackle this issue, this paper proposes a new rigging algorithm for automatic generation of dynamic skin deformation to quickly identify iso-parametric curves and create an animation skeleton in a few milliseconds, which can be seamlessly used in curve-based skin deformation methods to make the rigging process fast enough for highly efficient computer animation applications.

This data was imported from Scopus:

Authors: Bian, S., Zheng, A., Chaudhry, E., You, L. and Zhang, J.J.

http://eprints.bournemouth.ac.uk/30708/

Journal: Symmetry

Volume: 10

Issue: 4

eISSN: 2073-8994

DOI: 10.3390/sym10040089

© 2018 by the authors. Since non-automatic rigging requires heavy human involvements, and various automatic rigging algorithms are less efficient in terms of computational efficiency, especially for current curve-based skin deformation methods, identifying the iso-parametric curves and creating the animation skeleton requires tedious and time-consuming manual work. Although several automatic rigging methods have been developed, but they do not aim at curve-based models. To tackle this issue, this paper proposes a new rigging algorithm for automatic generation of dynamic skin deformation to quickly identify iso-parametric curves and create an animation skeleton in a few milliseconds, which can be seamlessly used in curve-based skin deformation methods to make the rigging process fast enough for highly efficient computer animation applications.

This data was imported from Web of Science (Lite):

Authors: Bian, S., Zheng, A., Chaudhry, E., You, L. and Zhang, J.J.

http://eprints.bournemouth.ac.uk/30708/

Journal: SYMMETRY-BASEL

Volume: 10

Issue: 4

ISSN: 2073-8994

DOI: 10.3390/sym10040089

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