A reliable and robust online validation method for creating a novel 3D Affective Virtual Environment and Event Library (AVEL)

Authors: Mavridou, I., Balaguer-Ballester, E., Nduka, C. and Seiss, E.

Journal: PLoS ONE

Volume: 18

Issue: 4 April

eISSN: 1932-6203

DOI: 10.1371/journal.pone.0278065

Abstract:

This paper describes the development and validation of 3D Affective Virtual environments and Event Library (AVEL) for affect induction in Virtual Reality (VR) settings with an online survey; a cost-effective method for remote stimuli validation which has not been sufficiently explored. Three virtual office-replica environments were designed to induce negative, neutral and positive valence. Each virtual environment also had several affect inducing events/ objects. The environments were validated using an online survey containing videos of the virtual environments and pictures of the events/objects. They survey was conducted with 67 participants. Participants were instructed to rate their perceived levels of valence and arousal for each virtual environment (VE), and separately for each event/object. They also rated their perceived levels of presence for each VE, and they were asked how well they remembered the events/objects presented in each VE. Finally, an alexithymia questionnaire was administered at the end of the survey. User ratings were analysed and successfully validated the expected affect and presence levels of each VE and affect ratings for each event/ object. Our results demonstrate the effectiveness of the online validation of VE material in affective and cognitive neuroscience and wider research settings as a good scientific practice for future affect induction VR studies.

https://eprints.bournemouth.ac.uk/38441/

Source: Scopus

A reliable and robust online validation method for creating a novel 3D Affective Virtual Environment and Event Library (AVEL).

Authors: Mavridou, I., Balaguer-Ballester, E., Nduka, C. and Seiss, E.

Journal: PLoS One

Volume: 18

Issue: 4

Pages: e0278065

eISSN: 1932-6203

DOI: 10.1371/journal.pone.0278065

Abstract:

This paper describes the development and validation of 3D Affective Virtual environments and Event Library (AVEL) for affect induction in Virtual Reality (VR) settings with an online survey; a cost-effective method for remote stimuli validation which has not been sufficiently explored. Three virtual office-replica environments were designed to induce negative, neutral and positive valence. Each virtual environment also had several affect inducing events/objects. The environments were validated using an online survey containing videos of the virtual environments and pictures of the events/objects. They survey was conducted with 67 participants. Participants were instructed to rate their perceived levels of valence and arousal for each virtual environment (VE), and separately for each event/object. They also rated their perceived levels of presence for each VE, and they were asked how well they remembered the events/objects presented in each VE. Finally, an alexithymia questionnaire was administered at the end of the survey. User ratings were analysed and successfully validated the expected affect and presence levels of each VE and affect ratings for each event/object. Our results demonstrate the effectiveness of the online validation of VE material in affective and cognitive neuroscience and wider research settings as a good scientific practice for future affect induction VR studies.

https://eprints.bournemouth.ac.uk/38441/

Source: PubMed

A reliable and robust online validation method for creating a novel 3D Affective Virtual Environment and Event Library (AVEL)

Authors: Mavridou, I., Balaguer-Ballester, E., Nduka, C. and Seiss, E.

Journal: PLOS ONE

Volume: 18

Issue: 4

ISSN: 1932-6203

DOI: 10.1371/journal.pone.0278065

https://eprints.bournemouth.ac.uk/38441/

Source: Web of Science (Lite)

A reliable and robust online validation method for creating a novel 3D Affective Virtual Environment and Event Library (AVEL).

Authors: Mavridou, I., Balaguer-Ballester, E., Nduka, C. and Seiss, E.

Journal: PloS one

Volume: 18

Issue: 4

Pages: e0278065

eISSN: 1932-6203

ISSN: 1932-6203

DOI: 10.1371/journal.pone.0278065

Abstract:

This paper describes the development and validation of 3D Affective Virtual environments and Event Library (AVEL) for affect induction in Virtual Reality (VR) settings with an online survey; a cost-effective method for remote stimuli validation which has not been sufficiently explored. Three virtual office-replica environments were designed to induce negative, neutral and positive valence. Each virtual environment also had several affect inducing events/objects. The environments were validated using an online survey containing videos of the virtual environments and pictures of the events/objects. They survey was conducted with 67 participants. Participants were instructed to rate their perceived levels of valence and arousal for each virtual environment (VE), and separately for each event/object. They also rated their perceived levels of presence for each VE, and they were asked how well they remembered the events/objects presented in each VE. Finally, an alexithymia questionnaire was administered at the end of the survey. User ratings were analysed and successfully validated the expected affect and presence levels of each VE and affect ratings for each event/object. Our results demonstrate the effectiveness of the online validation of VE material in affective and cognitive neuroscience and wider research settings as a good scientific practice for future affect induction VR studies.

https://eprints.bournemouth.ac.uk/38441/

Source: Europe PubMed Central

A reliable and robust online validation method for creating a novel 3D Affective Virtual Environment and Event Library (AVEL).

Authors: Mavridou, I., Balaguer-Ballester, E., Nduka, C. and Seiss, E.

Journal: PLoS ONE

Volume: 18

Issue: 4

Abstract:

This paper describes the development and validation of 3D Affective Virtual environments and Event Library (AVEL) for affect induction in Virtual Reality (VR) settings with an online survey; a cost-effective method for remote stimuli validation which has not been sufficiently explored. Three virtual office-replica environments were designed to induce negative, neutral and positive valence. Each virtual environment also had several affect inducing events/objects. The environments were validated using an online survey containing videos of the virtual environments and pictures of the events/objects. They survey was conducted with 67 participants. Participants were instructed to rate their perceived levels of valence and arousal for each virtual environment (VE), and separately for each event/object. They also rated their perceived levels of presence for each VE, and they were asked how well they remembered the events/objects presented in each VE. Finally, an alexithymia questionnaire was administered at the end of the survey. User ratings were analysed and successfully validated the expected affect and presence levels of each VE and affect ratings for each event/object. Our results demonstrate the effectiveness of the online validation of VE material in affective and cognitive neuroscience and wider research settings as a good scientific practice for future affect induction VR studies.

https://eprints.bournemouth.ac.uk/38441/

Source: BURO EPrints