Developing serious games for cultural heritage: A state-of-the-art Review
Authors: Anderson, E.F., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P. and de Freitas, S.
Journal: Virtual Reality
Volume: 14
Issue: 4
Pages: 255-275
eISSN: 1434-9957
ISSN: 1359-4338
DOI: 10.1007/s10055-010-0177-3
Abstract:Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game technology is identical to that of the state-of-the-art in entertainment games technology. As a result, the field of serious heritage games concerns itself with recent advances in computer games, real-time computer graphics, virtual and augmented reality and artificial intelligence. On the other hand, the main strengths of serious gaming applications may be generalised as being in the areas of communication, visual expression of information, collaboration mechanisms, interactivity and entertainment. In this report, we will focus on the state-of-the-art with respect to the theories, methods and technologies used in serious heritage games. We provide an overview of existing literature of relevance to the domain, discuss the strengths and weaknesses of the described methods and point out unsolved problems and challenges. In addition, several case studies illustrating the application of methods and technologies used in cultural heritage are presented. © 2010 Springer-Verlag London Limited.
https://eprints.bournemouth.ac.uk/20500/
Source: Scopus
Preferred by: Leigh McLoughlin
Developing serious games for cultural heritage: a state-of-the-art review
Authors: Anderson, E.F., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P. and de Freitas, S.
Journal: VIRTUAL REALITY
Volume: 14
Issue: 4
Pages: 255-275
eISSN: 1434-9957
ISSN: 1359-4338
DOI: 10.1007/s10055-010-0177-3
https://eprints.bournemouth.ac.uk/20500/
Source: Web of Science (Lite)
Developing serious games for cultural heritage: a state-of-the-art review
Authors: Anderson, E.F., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P. and de Freitas, S.
Editors: Ballin and Macredie
Journal: Virtual Reality
Volume: 14
Issue: 4
Pages: 255-275
Publisher: Springer
eISSN: 1434-9957
ISSN: 1359-4338
DOI: 10.1007/s10055-010-0177-3
https://eprints.bournemouth.ac.uk/20500/
Source: Manual
Preferred by: Eike Anderson
Developing serious games for cultural heritage: a state-of-the-art review.
Authors: Anderson, E.F., McLoughlin, L., Liarokapis, F., Peters, C.E., Petridis, P. and Freitas, S.D.
Journal: Virtual Real.
Volume: 14
Pages: 255-275
DOI: 10.1007/s10055-010-0177-3
https://eprints.bournemouth.ac.uk/20500/
Source: DBLP
Developing serious games for cultural heritage: a state-of-the-art review
Authors: Anderson, E.F., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P. and de Freitas, S.
Journal: Virtual Reality
Volume: 14
Issue: 4
Pages: 255-275
ISSN: 1359-4338
https://eprints.bournemouth.ac.uk/20500/
Source: BURO EPrints