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EngD Research Engineer in VR Training with AiSolve Ltd and The Centre for Digital Entertainment.

Additionally to VR Training, I have an academic background in Games for Social Change, Prosocial Design, and Gamification. I have been directly involved in the development of games projects intersecting with heritage, journalism, tourism, and corporate training, amongst others.


Designing a framework to automatically record Subject Matter Experts in VR Training Scenarios for Trainee Evaluation and Visual Guide Playback.




  • BSc (Hons) in Games Technology (Bournemouth University, 2015)
The data on this page was last updated at 04:07 on July 22, 2019.