Fast vehicle crash modelling for games
Authors: Chang, J., Zhang, J.J. and Zia, R.
Journal: Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009
Pages: 141-147
DOI: 10.1109/VS-GAMES.2009.14
Abstract:In this paper, we present a prototype of a deformation engine to efficiently model and render the damaged structure of vehicles in crash scenarios. We have introduced a novel system architecture to accelerate the computation, which is traditionally an extremely expensive task. Non-linear deformations are solved based on the principle of energy conservation. Large plastic deformations resulting from collisions are modelled as a weighted combination of deformation examples of beams which can be produced using classical mechanics. © 2009 IEEE.
https://eprints.bournemouth.ac.uk/9758/
Source: Scopus