Exploring the requirements and design of persuasive intervention technology to combat digital addiction
Authors: Alrobai, A., McAlaney, J., Dogan, H., Phalp, K. and Ali, R.
Journal: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume: 9856 LNCS
Pages: 130-150
eISSN: 1611-3349
ISSN: 0302-9743
DOI: 10.1007/978-3-319-44902-9_9
Abstract:Digital Addiction (DA) is an emerging behavioural phenomenon that denotes an obsessive and problematic usage of digital media. Such usage could meet various criteria of an addictive behaviour such as salience, conflict, tolerance and withdrawal symptoms and, hence, it would raise new challenges and ethical considerations on the way we engineer software. Luckily, software as a medium for such addictive usage could be also a medium for enacting a behaviour change and prevention strategy towards a regulated usage. However, due to the recentness of such software-based interventions, we still need a body of knowledge on how to develop them. In this paper, we conduct empirical research, through a diary study and an online forum content analysis, to understand users’ perception of such emerging systems. The results shed the light on a range of design aspects and risks when building and validating such persuasive intervention technology.
https://eprints.bournemouth.ac.uk/24447/
Source: Scopus
Exploring the Requirements and Design of Persuasive Intervention Technology to Combat Digital Addiction
Authors: Alrobai, A., McAlaney, J., Dogan, H., Phalp, K. and Ali, R.
Journal: HUMAN-CENTERED AND ERROR-RESILIENT SYSTEMS DEVELOPMENT, HCSE 2016, HESSD 2016
Volume: 9856
Pages: 130-150
eISSN: 1611-3349
ISBN: 978-3-319-44901-2
ISSN: 0302-9743
DOI: 10.1007/978-3-319-44902-9_9
https://eprints.bournemouth.ac.uk/24447/
Source: Web of Science (Lite)
Exploring the Requirements and Design of Persuasive Intervention Technology to Combat Digital Addiction
Authors: Alrobai, McAlaney, J., Dogan, H., Phalp, K. and Ali, R.
Conference: The 6th International Working Conference on Human-Centred Software Engineering (HCSE’16)
Dates: 29-31 August 2016
Abstract:Digital Addiction (DA) is an emerging behavioural phenomenon that denotes an obsessive and problematic usage of digital media. Such usage could meet various criteria of an addictive behaviour such as salience, conflict, toler- ance and withdrawal symptoms and, hence, it would raise new challenges and ethical considerations on the way we engineer software. Luckily, software as a medium for such addictive usage could be also a medium for enacting a behav- iour change and prevention strategy towards a regulated usage. However, due to the recentness of such software-based interventions, we still need a body of knowledge on how to develop them. In this paper, we conduct empirical re- search, through a diary study and an online forum content analysis, to under- stand users’ perception of such emerging systems. The results shed the light on a range of design aspects and risks when building and validating such persua- sive intervention technology
https://eprints.bournemouth.ac.uk/24447/
Source: Manual
Preferred by: Huseyin Dogan
Exploring the Requirements and Design of Persuasive Intervention Technology to Combat Digital Addiction.
Authors: Alrobai, A., McAlaney, J., Dogan, H., Phalp, K. and Ali, R.
Editors: Bogdan, C., Gulliksen, J., Sauer, S., Forbrig, P., Winckler, M., Johnson, C.W., Palanque, P.A., Bernhaupt, R. and Kis, F.
Journal: HCSE/HESSD
Volume: 9856
Pages: 130-150
Publisher: Springer
ISBN: 978-3-319-44901-2
https://eprints.bournemouth.ac.uk/24447/
https://doi.org/10.1007/978-3-319-44902-9
Source: DBLP
Exploring the Requirements and Design of Persuasive Intervention Technology to Combat Digital Addiction
Authors: Alrobai, A., McAlaney, J., Dogan, H., Phalp, K.T. and Ali, R.
Conference: 6th International Working Conference on Human-Centred Software Engineering (HCSE’16)
Pages: 130-150
Publisher: Lecture Notes in Computer Science 9856
Abstract:Digital Addiction (DA) is an emerging behavioural phenomenon that denotes an obsessive and problematic usage of digital media. Such usage could meet various criteria of an addictive behaviour such as salience, conflict, toler- ance and withdrawal symptoms and, hence, it would raise new challenges and ethical considerations on the way we engineer software. Luckily, software as a medium for such addictive usage could be also a medium for enacting a behav- iour change and prevention strategy towards a regulated usage. However, due to the recentness of such software-based interventions, we still need a body of knowledge on how to develop them. In this paper, we conduct empirical re- search, through a diary study and an online forum content analysis, to under- stand users’ perception of such emerging systems. The results shed the light on a range of design aspects and risks when building and validating such persua- sive intervention technology
https://eprints.bournemouth.ac.uk/24447/
Source: BURO EPrints