Exploring the requirements and design of persuasive intervention technology to combat digital addiction

Authors: Alrobai, A., McAlaney, J., Dogan, H., Phalp, K. and Ali, R.

Journal: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Volume: 9856 LNCS

Pages: 130-150

eISSN: 1611-3349

ISSN: 0302-9743

DOI: 10.1007/978-3-319-44902-9_9

Abstract:

Digital Addiction (DA) is an emerging behavioural phenomenon that denotes an obsessive and problematic usage of digital media. Such usage could meet various criteria of an addictive behaviour such as salience, conflict, tolerance and withdrawal symptoms and, hence, it would raise new challenges and ethical considerations on the way we engineer software. Luckily, software as a medium for such addictive usage could be also a medium for enacting a behaviour change and prevention strategy towards a regulated usage. However, due to the recentness of such software-based interventions, we still need a body of knowledge on how to develop them. In this paper, we conduct empirical research, through a diary study and an online forum content analysis, to understand users’ perception of such emerging systems. The results shed the light on a range of design aspects and risks when building and validating such persuasive intervention technology.

https://eprints.bournemouth.ac.uk/24447/

Source: Scopus

Exploring the Requirements and Design of Persuasive Intervention Technology to Combat Digital Addiction

Authors: Alrobai, A., McAlaney, J., Dogan, H., Phalp, K. and Ali, R.

Journal: HUMAN-CENTERED AND ERROR-RESILIENT SYSTEMS DEVELOPMENT, HCSE 2016, HESSD 2016

Volume: 9856

Pages: 130-150

eISSN: 1611-3349

ISBN: 978-3-319-44901-2

ISSN: 0302-9743

DOI: 10.1007/978-3-319-44902-9_9

https://eprints.bournemouth.ac.uk/24447/

Source: Web of Science (Lite)

Exploring the Requirements and Design of Persuasive Intervention Technology to Combat Digital Addiction

Authors: Alrobai, McAlaney, J., Dogan, H., Phalp, K. and Ali, R.

Conference: The 6th International Working Conference on Human-Centred Software Engineering (HCSE’16)

Dates: 29-31 August 2016

Abstract:

Digital Addiction (DA) is an emerging behavioural phenomenon that denotes an obsessive and problematic usage of digital media. Such usage could meet various criteria of an addictive behaviour such as salience, conflict, toler- ance and withdrawal symptoms and, hence, it would raise new challenges and ethical considerations on the way we engineer software. Luckily, software as a medium for such addictive usage could be also a medium for enacting a behav- iour change and prevention strategy towards a regulated usage. However, due to the recentness of such software-based interventions, we still need a body of knowledge on how to develop them. In this paper, we conduct empirical re- search, through a diary study and an online forum content analysis, to under- stand users’ perception of such emerging systems. The results shed the light on a range of design aspects and risks when building and validating such persua- sive intervention technology

https://eprints.bournemouth.ac.uk/24447/

Source: Manual

Preferred by: Huseyin Dogan

Exploring the Requirements and Design of Persuasive Intervention Technology to Combat Digital Addiction.

Authors: Alrobai, A., McAlaney, J., Dogan, H., Phalp, K. and Ali, R.

Editors: Bogdan, C., Gulliksen, J., Sauer, S., Forbrig, P., Winckler, M., Johnson, C.W., Palanque, P.A., Bernhaupt, R. and Kis, F.

Journal: HCSE/HESSD

Volume: 9856

Pages: 130-150

Publisher: Springer

ISBN: 978-3-319-44901-2

https://eprints.bournemouth.ac.uk/24447/

https://doi.org/10.1007/978-3-319-44902-9

Source: DBLP

Exploring the Requirements and Design of Persuasive Intervention Technology to Combat Digital Addiction

Authors: Alrobai, A., McAlaney, J., Dogan, H., Phalp, K.T. and Ali, R.

Conference: 6th International Working Conference on Human-Centred Software Engineering (HCSE’16)

Pages: 130-150

Publisher: Lecture Notes in Computer Science 9856

Abstract:

Digital Addiction (DA) is an emerging behavioural phenomenon that denotes an obsessive and problematic usage of digital media. Such usage could meet various criteria of an addictive behaviour such as salience, conflict, toler- ance and withdrawal symptoms and, hence, it would raise new challenges and ethical considerations on the way we engineer software. Luckily, software as a medium for such addictive usage could be also a medium for enacting a behav- iour change and prevention strategy towards a regulated usage. However, due to the recentness of such software-based interventions, we still need a body of knowledge on how to develop them. In this paper, we conduct empirical re- search, through a diary study and an online forum content analysis, to under- stand users’ perception of such emerging systems. The results shed the light on a range of design aspects and risks when building and validating such persua- sive intervention technology

https://eprints.bournemouth.ac.uk/24447/

http://www.hcse-hessd.org/

Source: BURO EPrints