Snow White Is Missing: An Interactive Locative Story for Dementia Patients
Authors: Hargood, C., Hicks, B., Charles, F., Lynch, S. and Tang, W.
Journal: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume: 10345 LNCS
Pages: 85-92
eISSN: 1611-3349
ISSN: 0302-9743
DOI: 10.1007/978-3-319-65849-0_10
Abstract:With the increasing prevalence of powerful mobile technology, interactive entertainment is also becoming increasingly mobile. This can also be said for a range of applications including those pertaining to mental and physical health which are also looking to take advantage of the increase in mobile technology to create digital interventions and other treatment based software for mobile devices that can benefit from the mobile deliver form. In this paper we propose a new form of serious game in this vein: therapeutic locative interactive fiction. These are interactive story experiences, read while on the move, that respond to the readers environment and location context, and have therapeutic value. The locative nature of these stories enables therapeutic activities connected with out door spaces, and allows for content to enrich users, the readers of locational context. We present a demonstration of this concept through our own therapeutic locative interactive narrative: Snow White is Missing, and detail both its design from an interactive narrative and therapeutic activity perspectives.
https://eprints.bournemouth.ac.uk/29142/
Source: Scopus
Snow White Is Missing: An Interactive Locative Story for Dementia Patients
Authors: Hargood, C., Hicks, B., Charles, F., Lynch, S. and Tang, W.
Journal: E-LEARNING AND GAMES, EDUTAINMENT 2017
Volume: 10345
Pages: 85-92
eISSN: 1611-3349
ISBN: 978-3-319-65848-3
ISSN: 0302-9743
DOI: 10.1007/978-3-319-65849-0_10
https://eprints.bournemouth.ac.uk/29142/
Source: Web of Science (Lite)
Snow White is Missing: An Interactive Locative Story For Dementia Patients
Authors: Hargood, C., Hicks, B., Charles, F., Lynch, S. and Tang, W.
Conference: Edutainment 2017
Dates: 26-28 June 2017
Publisher: Springer
Abstract:With the increasing prevalence of powerful mobile technology, interactive entertainment is also becoming increasingly mobile. This can also be said for a range of applications including those pertaining to mental and physical health which are also looking to take advantage of the increase in mobile technology to create digital interventions and other treatment based software for mobile devices that can benefit from the mobile deliver form. In this paper we propose a new form of serious game in this vein: therapeutic locative interactive fiction. These are interactive story experiences, read while on the move, that respond to the readers environment and location context, and have therapeutic value. The locative nature of these stories enables therapeutic activities connected with out door spaces, and allows for content to enrich users, the readers of locational context. We present a demonstration of this concept through our own therapeutic locative interactive narrative: Snow White is Missing, and detail both its design from an interactive narrative and therapeutic activity perspectives.
https://eprints.bournemouth.ac.uk/29142/
Source: Manual
Snow White Is Missing: An Interactive Locative Story for Dementia Patients.
Authors: Hargood, C., Hicks, B., Charles, F., Lynch, S. and Tang, W.
Editors: Tian, F., Gatzidis, C., Rhalibi, A.E., Tang, W. and Charles, F.
Journal: Edutainment
Volume: 10345
Pages: 85-92
Publisher: Springer
ISBN: 978-3-319-65848-3
https://eprints.bournemouth.ac.uk/29142/
https://doi.org/10.1007/978-3-319-65849-0
Source: DBLP
Snow White is Missing: An Interactive Locative Story For Dementia Patients
Authors: Hargood, C., Hicks, B., Charles, F., Lynch, S. and Tang, W.
Conference: Edutainment 2017: 11th International Conference on E-learning and Games
Publisher: Springer
Abstract:With the increasing prevalence of powerful mobile technology, interactive entertainment is also becoming increasingly mobile. This can also be said for a range of applications including those pertaining to mental and physical health which are also looking to take advantage of the increase in mobile technology to create digital interventions and other treatment based software for mobile devices that can benefit from the mobile deliver form. In this paper we propose a new form of serious game in this vein: therapeutic locative interactive fiction. These are interactive story experiences, read while on the move, that respond to the readers environment and location context, and have therapeutic value. The locative nature of these stories enables therapeutic activities connected with out door spaces, and allows for content to enrich users, the readers of locational context. We present a demonstration of this concept through our own therapeutic locative interactive narrative: Snow White is Missing, and detail both its design from an interactive narrative and therapeutic activity perspectives.
https://eprints.bournemouth.ac.uk/29142/
http://www.edutainment2017.org/
Source: BURO EPrints