Wen Tang

Professor Wen Tang

  • Professor Of Games Technology
  • Poole House P206, Talbot Campus, Fern Barrow, Poole, BH12 5BB
UN SDGs:
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Biography

Professor Wen Tang is originally an Engineering graduate from China and made the transition into Computer Science during her PhD study at the University of Leeds, UK. After completing her PhD, she was a research fellow at the University of Leeds and the University of Bradford on two EU funded projects on collaborative virtual reality software technologies. Between 1999-2015, she was a Reader of Computer Graphics and Games Technology in the School of Computing at the Teesside University. Wen joined Bournemouth University in January 2015 and appointed Professor of Digital Games Technology in April 2016.

As a Principal Investigator and Co-Investigator, Professor Tang has received research grants from prestigious funders such as EPSRC, Innovate UK, EU H2020 Programme, Royal Academy of Engineering and European Interreg programme. She is a member of the EPSRC Peer Review Associate College. She is currently the PI leading a total of over £2 million funded projects. She is the coordinator of H2020-MSCA-RISE-2018:iGame project ( GA no.823871) and BU PI for Interreg 2 Seas Mers Zeeen PATH:PATHways to improving perinatal mental health with over €5 million of European funding to this €8.5 million partnership, and BU PI for Interreg Channel ASPIRE project with €7.5 funding from EU...

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Research

interactive virtual reality software technologies, physically-based simulation, computer animation algorithms and computer games technology, with applications to virtual prototyping, computational medicine, animation and interaction with virtual worlds through computer games.

Favourites

  • Chen, L., Tang, W., John, N.W., Wan, T.R. and Zhang, J.J., 2020. De-smokeGCN: Generative Cooperative Networks for Joint Surgical Smoke Detection and Removal. IEEE Transactions on Medical Imaging, 39 (5), 1615-1625.
  • Chen, L., Tang, W., Wan, T.R. and John, N.W., 2020. Self-supervised monocular image depth learning and confidence estimation. Neurocomputing, 381, 272-281.
  • Chen, L., Tang, W., John, N.W., Wan, T.R. and Zhang, J.J., 2020. Context-Aware Mixed Reality: A Learning-Based Framework for Semantic-Level Interaction. Computer Graphics Forum, 39 (1), 484-496.
  • Chen, L., Tang, W. and John, W.N., 2018. Unsupervised Learning of Surgical Smoke Removal from Simulation. In: The 11th Hamlyn Symposium on Medical Robotics 24-27 June 2018 Imperial College.
  • Chen, L., Tang, W., John, N.W., Wan, T.R. and Zhang, J.J., 2018. SLAM-based dense surface reconstruction in monocular Minimally Invasive Surgery and its application to Augmented Reality. Computer Methods and Programs in Biomedicine, 158, 135-146.
  • Chen, L., Day, T.W., Tang, W. and John, N.W., 2017. Recent developments and future challenges in medical mixed reality. Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2017, 123-135.
  • Chen, L., Francis, K. and Tang, W., 2017. Semantic Augmented Reality Environment with Material-Aware Physical Interactions. Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2017, 135-136.
  • Tang, W. and Wan, T.R., 2014. Constrained Soft Tissue Simulation for Virtual Surgical Simulation. IEEE Transactions on Biomedical Engineering, 61 (11).
  • Tang, W., Wan, T., Gould, D., How, T. and John, N.W., 2012. A Real-time Nonlinear Elastic Approach to Simulating Guide-wire and Catheter Insertions Based on Cosserat Rod. IEEE Transactions on Biomedical Engineering, 59 (8).
  • Tang, W. and Wan, T.R., 2011. A New Approach to Haptic Rendering for Real-time Simulation of Guidewires and Catheters for Minimally Invasive Medical Procedures. Journal of Computer Animation and Virtual World, 22 (2-3), 261-268.
  • Tang, W., Gould, D., Wan, T.R., Zhai, J. and How, T., 2010. A realistic elastic rod model for real-time simulation of minimally invasive vascular interventions. The Visual Computer, 26 (9).
  • Noble, P. and Tang, W., 2007. Automatic Expressive Deformations for Implying and Stylizing Motion. The Visual Computer, 23 (7), 523-533.
  • Noble, P. and Tang, W., 2006. Modelling and Animating Cartoon Hair. Journal of WSCG (Winter School of Computer Graphics), 12 (2).

Expertise related to UN Sustainable Development Goals

In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person's work contributes towards the following SDGs:

Quality education

"Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all"

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Decent work and economic growth

"Promote sustained, inclusive and sustainable economic growth, full and productive employment and decent work for all"

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Industry, innovation and infrastructure

"Build resilient infrastructure, promote inclusive and sustainable industrialization and foster innovation"

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Reduced inequalities

"Reduce inequality within and among countries"

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Journal Articles

  • You, X., Tian, F., Tang, W., Chang, J. and Zhang, J., 2024. Analytical C2 Continuous Surface Blending. Mathematics, 12 (19).
  • Huang, D., Shi, Y., Liu, J. and Tang, W., 2024. Self-supervised learning for fine-grained monocular 3D face reconstruction in the wild. Multimedia Systems, 30 (4).
  • Wang, P., Yang, K., Yuan, C., Li, H., Tang, W. and Yang, X., 2024. Few-shot anime pose transfer. Visual Computer, 40 (7), 4635-4646.
  • Zhao, Y., Deng, J., Liu, F., Tang, W. and Feng, J., 2024. GO: A two-step generative optimization method for point cloud registration. Computers and Graphics (Pergamon), 119.
  • Gao, Q., Zhao, Y., Xi, L., Tang, W. and Wan, T.R., 2023. Break and Splice: A Statistical Method for Non-Rigid Point Cloud Registration. Computer Graphics Forum, 42 (6).
  • Xi, L., Tang, W. and Wan, T.R., 2023. TreeNet: Structure preserving multi-class 3D point cloud completion. Pattern Recognition, 139.
  • Cuesta-Vargas, A.I., Tang, W. et al., 2023. Effectiveness of a gamified digital intervention based on lifestyle modification (iGAME) in secondary prevention: a protocol for a randomised controlled trial. BMJ Open, 13 (6).
  • Huang, D., Liu, J., Shi, Y., Li, C. and Tang, W., 2023. Deep polyp image enhancement using region of interest with paired supervision. Computers in Biology and Medicine, 160.
  • Amenyah, S.D., Waters, D., Tang, W., Fenge, L.A. and Murphy, J.L., 2022. Systematic realist synthesis of health-related and lifestyle interventions designed to decrease overweight, obesity and unemployment in adults. BMC Public Health, 22 (1).
  • Xi, L., Tang, W., Xue, T. and Wan, T.R., 2022. Iterative BTreeNet: Unsupervised learning for large and dense 3D point cloud registration. Neurocomputing, 506, 336-354.
  • Hicks, B., Karim, A., Jones, E., Burgin, M., Cutler, C., Tang, W., Thomas, S. and Nyman, S.R., 2022. Care home practitioners’ perceptions of the barriers and facilitators for using off-the-shelf gaming technology with people with dementia. Dementia, 21 (5), 1532-1555.
  • Huang, D., Liu, J., Zhou, S. and Tang, W., 2022. Deep unsupervised endoscopic image enhancement based on multi-image fusion. Computer Methods and Programs in Biomedicine, 221.
  • Martín-Martín, J., Tang, W. et al., 2022. Reliability Study of Inertial Sensors LIS2DH12 Compared to ActiGraph GT9X: Based on Free Code. Journal of Personalized Medicine, 12 (5).
  • Huang, D., Wang, X., Liu, J., Li, J. and Tang, W., 2022. Virtual reality safety training using deep EEG-net and physiology data. Visual Computer, 38 (4), 1195-1207.
  • Martín-Martín, J., Tang, W. et al., 2022. The Validity of the Energy Expenditure Criteria Based on Open Source Code through two Inertial Sensors. Sensors, 22 (7).
  • Zhao, Y., Tang, W., Feng, J., Wan, T. and Xi, L., 2022. General discriminative optimization for point set registration. Computers and Graphics (Pergamon), 102, 521-532.
  • Muro-Culebras, A., Tang, W. et al., 2021. Tools for evaluating the content, efficacy, and usability of mobile health apps according to the consensus-based standards for the selection of health measurement instruments: Systematic review. JMIR mHealth and uHealth, 9 (12).
  • Martín-Martín, J., Tang, W. et al., 2021. Evaluation of android and apple store depression applications based on mobile application rating scale. International Journal of Environmental Research and Public Health, 18 (23).
  • Zhao, Y., Tang, W., Feng, J., Wan, T.R. and Xi, L., 2021. Reweighted Discriminative Optimization for least-squares problems with point cloud registration. Neurocomputing, 464, 48-71.
  • Martín-Martín, J., Tang, W. et al., 2021. Behavior Change Techniques and the Effects Associated With Digital Behavior Change Interventions in Sedentary Behavior in the Clinical Population: A Systematic Review. Frontiers in Digital Health, 3.
  • Xi, L., Zhao, Y., Chen, L., Gao, Q.H., Tang, W., Wan, T.R. and Xue, T., 2021. Recovering dense 3D point clouds from single endoscopic image. Computer Methods and Programs in Biomedicine, 205.
  • Escriche-Escuder, A., Tang, W. et al., 2020. Assessment of the quality of mobile applications (Apps) for management of low back pain using the mobile app rating scale (mars). International Journal of Environmental Research and Public Health, 17 (24), 1-16.
  • Huang, D., Yin, L., Guo, H., Tang, W. and Wan, T.R., 2020. FAU-net: Fixup initialization channel attention neural network for complex blood vessel segmentation. Applied Sciences (Switzerland), 10 (18).
  • Xu, H., Bai, M., Wan, T., Xue, T. and Tang, W., 2020. Image semantic analysis and retrieval recommendation for clothing based on deep learning. Fangzhi Gaoxiao Jichukexue Xuebao, 33 (3), 64-72.
  • Chen, L., Tang, W., John, N.W., Wan, T.R. and Zhang, J.J., 2020. De-smokeGCN: Generative Cooperative Networks for Joint Surgical Smoke Detection and Removal. IEEE Transactions on Medical Imaging, 39 (5), 1615-1625.
  • Chen, L., Tang, W., Wan, T.R. and John, N.W., 2020. Self-supervised monocular image depth learning and confidence estimation. Neurocomputing, 381, 272-281.
  • Chen, L., Tang, W., John, N.W., Wan, T.R. and Zhang, J.J., 2020. Context-Aware Mixed Reality: A Learning-Based Framework for Semantic-Level Interaction. Computer Graphics Forum, 39 (1), 484-496.
  • You, X., Tian, F. and Tang, W., 2019. Highly efficient facial blendshape animation with analytical dynamic deformations. Multimedia Tools and Applications, 78 (18), 25569-25590.
  • Gao, Q.H., Wan, T.R., Tang, W. and Chen, L., 2019. Object registration in semi-cluttered and partial-occluded scenes for augmented reality. Multimedia Tools and Applications, 78 (11), 15079-15099.
  • Huang, D., Tang, P., Wang, X., Wan, T.R. and Tang, W., 2019. New haptic syringe device for virtual angiography training. Computers and Graphics (Pergamon), 80, 97-103.
  • You, X., Tian, F. and Tang, W., 2019. C2 Continuous Blending of Time-Dependent Parametric Surfaces. Journal of Computing and Information Science in Engineering.
  • Huang, D., Tang, P., Tang, W. and Wan, T.R., 2019. Angiography simulation and planning using a multi-fluid approach. Applied Sciences (Switzerland), 9 (3).
  • Huang, D., Tang, P., Wang, Y., Li, H., Tang, W. and Ding, Y., 2018. Computer-assisted path planning for minimally invasive vascular surgery. Chinese Journal of Electronics, 27 (6), 1241-1249.
  • Chen, L., Tang, W., John, N.W., Wan, T.R. and Zhang, J.J., 2018. SLAM-based dense surface reconstruction in monocular Minimally Invasive Surgery and its application to Augmented Reality. Computer Methods and Programs in Biomedicine, 158, 135-146.
  • Chen, L., Tang, W. and John, N.W., 2017. Real-time geometry-aware augmented reality in minimally invasive surgery. Healthcare Technology Letters, 4 (5), 163-167.
  • Tang, P., Huang, D., Wang, Y., Gong, R., Tang, W. and Ding, Y., 2016. Position based balloon angioplasty. Proceedings - VRCAI 2016: 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 1, 391-400.
  • LYU, T., TANG, W., WAN, T., ZHU, Y., WU, T. and TIAN, R., 2015. Application Research for History Museum Exhibition based on Augmented Reality Interaction Technology. Journal of Xi'an Polytechnic University, 29 (6, Dec 2015).
  • ZHU, Y., WANG, X., TANG, W. and WU, T., 2015. Virtual Mouse Somatosensory Interaction Based on Kinect. Journal of XI'an Technological University, 35 (9, Sept. 2015).
  • Tang, W. and Wan, T., 2015. Interactive Thin Elastic Materials. Computer Animation and Virtual Worlds.
  • Taosha Lu, Wen Tang, Tao Ruan Wan, Yaoling Zhu and Tong Wu, 2015. Research on Far Distance Recognized Objects in Augmented Reality. Software Engineer, 18 ((04), 2015), 7-10.
  • Ma, C., Tang, W., Wan, T., Zhu, Y. and Wu, T., 2015. 3D Navigation Simulation Software Design of Vascular Intervention. Software Engineer,, 18 (4, April 2015), 5-8.
  • Tang, W. and Wan, T.R., 2014. Constrained Soft Tissue Simulation for Virtual Surgical Simulation. IEEE Transactions on Biomedical Engineering, 61 (11).
  • Wan, T.R. and Tang, W., 2013. Real-time computational modelling of textile fabric and cloth (Invited Paper). Journal of Xi'an Polytechnic University, 5.
  • Wan, T.R., Tang, W. and Chen, H., 2013. A Real-time 3D Motion Planning and Simulation Scheme for Nonholonomic Systems. Journal of Simulation Modelling Practice and Theory, 19 (1).
  • Wan, T.R., Tang, W. and Zhu, Y., 2012. A New Registration Method for Mixed Augmented Reality Environments. Applied Mechanics and Materials, 220-223.
  • Wan, T.R., Tang, W. and Zhu, Y., 2012. Application Research on Pose Estimation Algorithm in Ancient Building Indoor Environment. Computer and Modernization, 11.
  • Tang, W., Wan, T., Gould, D., How, T. and John, N.W., 2012. A Real-time Nonlinear Elastic Approach to Simulating Guide-wire and Catheter Insertions Based on Cosserat Rod. IEEE Transactions on Biomedical Engineering, 59 (8).
  • Tang, W. and Wan, T.R., 2011. A New Approach to Haptic Rendering for Real-time Simulation of Guidewires and Catheters for Minimally Invasive Medical Procedures. Journal of Computer Animation and Virtual World, 22 (2-3), 261-268.
  • Tang, W., Gould, D., Wan, T.R., Zhai, J. and How, T., 2010. A realistic elastic rod model for real-time simulation of minimally invasive vascular interventions. The Visual Computer, 26 (9).
  • Tang, W., Gould, D., Wan, T.R. and How, T., 2010. Realistic Elastic Rod Model for Real-time Simulation of Minimally Invasive Vascular Interventions. The Visual Computer, 26 (9).
  • Tang, W., Gould, D., Wan, T.R. and How, T., 2010. A Realistic Elastic Rod Model for Real-time Simulation of Minimally Invasive Vascular Interventions. The Visual Computer, 26 (9), 1157-1165.
  • Tang, W., Gould, D., Wan, T.R., Zhai, J. and How, T., 2010. A realistic elastic rod model for real-time simulation of minimally invasive vascular interventions. The Visual Computer, 26 (9), 1157-1165.
  • Tang, W., Gould, D., Wan, T.R., Zhai, J. and How, T., 2010. A realistic elastic rod model for real-time simulation of minimally invasive vascular interventions. The Visual Computer, 26 (9), 1157-1165.
  • Noble, P. and Tang, W., 2007. Automatic Expressive Deformations for Implying and Stylizing Motion. The Visual Computer, 23 (7), 523-533.
  • Noble, P. and Tang, W., 2006. Modelling and Animating Cartoon Hair. Journal of WSCG (Winter School of Computer Graphics), 12 (2).
  • Wan, T.R. and Tang, W., 2004. Agent-based Real time Traffic Control Simulation for Urban Environments. IEEE Transactions on Intelligent Transportation Systems.
  • Tang, W. and Wan, T.R., 2002. Multi-Agent Animation Techniques for Traffic Simulation in Urban Environment. Journal of WSCG (Winter School of Computer Graphics), 12.
  • Tang, W. and Wan, T.R., 2002. Simulating Virtual Character’s Learning Behaviour as an Evolutionary Process Using Genetic Algorithms. Journal of WSCG (Winter School of Computer Graphics), 12.
  • Tang, W., Cavazza, M., Mountain, D. and Earnshaw, R., 1999. Constrained inverse kinematics technique for real-time motion capture animation. Visual Computer, 15 (7), 413-425.
  • Tang, W., Cavazza, M., Mountain, D. and Earnshaw, R., 1999. A Constrained Inverse Kinematics Technology for Real-time Motion Capture of Generalized Body Configuration. The Visual Computer, 15.

Books

Chapters

  • Geng, G., Zhou, M., Yang, W., Wan, T.R. and Tang, W., 2022. The Digital Restoration of an Ancient Skull’s Appearance for Palaeoanthropological Study. Springer Series on Cultural Computing. 133-154.
  • Pedersen, K., Gatzidis, C. and Tang, W., 2018. OpenGL|D - An Alternative Approach to Multi-user Architecture. 57-74.
  • Tang, W., Sagi, A., Green, D. and Wan, T., 2016. 978-3-319-40258-1. In: El Rhalibi, Tain, F., Pan and Liu, B., eds. E-Learning and Games. Springer.
  • Tang, W. and Wan, T.R., 2010. Yarn and fancy yarn design using three-dimensional computer graphics and visualisation techniques. Technical Textile Yarns. 568-585.

Conferences

  • Lindfield, N., Carey, R., Hulusic, V., Milne, D. and Tang, W., 2023. Just Noticeable Difference of Dead Pixels in Monochrome Computer-Generated Holograms. In: EG UK Computer Graphics & Visual Computing (CGVC) 14-15 September 2023 Penbryn.
  • Liu, W., Hargood, C., Tang, W. and Hulusic, V., 2023. User eXperience in educational eXtended Reality applications in the Cultural Heritage domain. In: EUROGRAPHICS Workshop on Graphics and Cultural Heritage (2023) 4-6 September 2023 Lecce, Italy.
  • Oliveira, N., Amenyah, S.D., Tang, W., Fenge, L. and Murphy, J.L., 2023. Self-efficacy of participants in a holistic intervention to reduce unemployment and obesity in France and England. PROCEEDINGS OF THE NUTRITION SOCIETY, 82 (OCE3).
  • Amenyah, S.D., Fenge, L.-A., Stallard, J., Lerwil, P., McGannan, B., Oliveira, N., Tang, W. and Murphy, J.L., 2023. Body composition and motivations for accessing an innovative, digital community health engagement tool in socially deprived areas. PROCEEDINGS OF THE NUTRITION SOCIETY, 82 (OCE3).
  • Huang, D., Wang, X., Li, J. and Tang, W., 2020. Virtual Reality for Training and Fitness Assessments for Construction Safety. Proceedings - 2020 International Conference on Cyberworlds, CW 2020, 172-179.
  • Xu, W., Charles, F., Hargood, C., Tian, F. and Tang, W., 2020. Influence of personality- ased features for dialogue generation in computational narratives. Frontiers in Artificial Intelligence and Applications, 325, 2945-2946.
  • Huang, D., Yao, Y., Tang, W. and Ding, Y., 2018. Facial tracking and animation for digital social system. Proceedings - VRCAI 2018: 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry.
  • Chen, L., Tang, W. and John, W.N., 2018. Unsupervised Learning of Surgical Smoke Removal from Simulation. In: The 11th Hamlyn Symposium on Medical Robotics 24-27 June 2018 Imperial College.
  • You, X.Y., Tian, F. and Tang, W., 2018. A unified approach to blending of constant and varying parametric surfaces with curvature continuity. ACM International Conference Proceeding Series, 51-56.
  • Pedersen, K., Gatzidis, C. and Tang, W., 2018. OpenGL|D - A Multi-user Single State Architecture for Multiplayer Game Development. In: 2017 International Conference on CYBERWORLDS 20-22 September 2017 Chester, UK. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10830 LNCS, 57-74.
  • Xu, W., Hargood, C., Tang, W. and Charles, F., 2018. Towards generating stylistic dialogues for narratives using data-driven approaches. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 11318 LNCS, 462-472.
  • Huang, D., Gong, R., Li, H., Tang, W. and Ding, Y., 2017. A 3D tube-object centerline extraction algorithm based on steady fluid dynamics. In: International Conference on Image and Graphics 13-15 September 2017 Beijing, China. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10668 LNCS, 275-286.
  • Gao, Q.H., Wan, T.R., Tang, W. and Chen, L., 2017. A stable and accurate marker-less augmented reality registration method. Proceedings - 2017 International Conference on Cyberworlds, CW 2017 - in cooperation with: Eurographics Association International Federation for Information Processing ACM SIGGRAPH, 2017-January, 41-47.
  • Pedersen, K., Tang, W. and Gatzidis, C., 2017. OpenGL. Proceedings - 2017 International Conference on Cyberworlds, CW 2017 - in cooperation with: Eurographics Association International Federation for Information Processing ACM SIGGRAPH, 2017-January, 198-201.
  • Chen, L., Day, T.W., Tang, W. and John, N.W., 2017. Recent developments and future challenges in medical mixed reality. Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2017, 123-135.
  • Chen, L., Francis, K. and Tang, W., 2017. Semantic Augmented Reality Environment with Material-Aware Physical Interactions. Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2017, 135-136.
  • Huang, D., Li, H., Ding, Y., Tang, W., Zu, H. and Zhang, H., 2017. Multi-person virtual rehearsal system based on optical location tracking. Proceedings - 2017 International Conference on Virtual Reality and Visualization, ICVRV 2017, 446-447.
  • Hargood, C., Hicks, B., Charles, F., Lynch, S. and Tang, W., 2017. Snow White Is Missing: An Interactive Locative Story for Dementia Patients. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10345 LNCS, 85-92.
  • Wang, L., Wan, T.R., Tang, W., Zhu, Y.L. and Wu, T., 2017. An Efficient Human Body Contour Extraction Method for Mobile Apps. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10345 LNCS, 173-181.
  • Gao, Q.H., Wan, T.R., Tang, W., Chen, L. and Zhang, K.B., 2017. An Improved Augmented Reality Registration Method Based on Visual SLAM. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10345 LNCS, 11-19.
  • Pedersen, K., Tang, W. and Gatzidis, C., 2017. OpenGL|D - A Multi-user Single State Architecture for Multiplayer Game Development. 2017 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW), 198-201.
  • Cicchella, A. and Tang, W., 2016. Pervasive and persuasive technologies in motivating people to physical activities and in monitoring health linked to sport tourism promotion and development. In: Second Internal Scientific and Practical Conference:Sport and Tourism: Development and Administration 13 October-16 August 2016 Russia.
  • Tang, W., Smith, P., Watson, A. and Sahandi, M., 2016. Utilising Emotional Response within Dialogue Trees for Game-based Training. In: The 29th International Conference on Computer Animation and Social Agents 23-25 May 2016 Geneva, Switzerland.
  • Tang, W., Sagi, A., Green, D. and Wan, T.R., 2016. Cross-platform cloth simulation API for games. In: International Conference on Technologies for E-Learning and Digital Entertainment 14-16 April 2016 Xi'an China. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 9654, 224-232.
  • Huang, D., Tang, P., Wang, Y., Xie, Z., Ding, Y. and Tang, W., 2016. Real-time simulation of contrast media diffusion based on GPU. Proceedings - 2015 International Conference on Virtual Reality and Visualization, ICVRV 2015, 286-289.
  • Collins, J., Hisrt, W., Tang, W., Luu, C., Smith, P., Watson, A. and Sahandi, R., 2016. EDTree: Emotional dialogue trees for game based training. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 9654, 77-84.
  • Chen, L. and Tang, W., 2016. MathRun: An adaptive mental arithmetic game using a quantitative performance model. Proceedings of the 30th International BCS Human Computer Interaction Conference, HCI 2016, 2016-July.
  • Cotterill, C., Davison, T., O’Connor, S., Orr, D., Charles, F. and Tang, W., 2016. Fire and Gas Detection Mapping using Volumetric Rendering. Computer Graphics and Visual Computing, CGVC 2016 - Eurographics UK Chapter Proceedings, 121.
  • Wang, Q., Liu, X., Lu, X., Cao, J. and Tang, W., 2015. Cute Balloons. In: the 8th International Conference on Image and Graphics 13-16 August 2015 Tianjin, China. LNCS.
  • Huang, D., Wang, Y., Tang, P., Xie, Z., Tang, W. and Ding, Y., 2015. Modeling and simulation of multi-frictional interaction between guidewire and vasculature. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 9218, 524-537.
  • Wang, Q., Liu, X., Lu, X., Cao, J. and Tang, W., 2015. Cute balloons with thickness. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 9218, 75-89.
  • Tang, W., Sagi, A. and Wan, T.R., 2014. Interactive and scalable cloth simulation API for games (Best short paper award). In: Computer Graphics & Visual Computing (CGVC) 2014 10-11 September 2014 Leeds.
  • Tang, W. and Wan, T.R., 2012. Simulation of Deformable Solids in Interactive Virtual Reality Applications. In: The 18th ACM Symposium on Virtual Reality Software and Technology 10-12 December 2012 Toronto, Canada. ACM.
  • Wan, T.R., Tang, W. and Huang, D., 2012. Real-time Simulation of 1-D Flexible Objects in Virtual Environments. In: The 18th ACM Symposium on Virtual Reality Software and Technology 10-12 December 2012 Toronto, Canada. ACM.
  • Wan, T.R., Tang, W. and Huang, D., 2012. Real-time simulation of long thin flexible objects in interactive virtual environments. Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST, 85-92.
  • Huang, D., Tang, W. and Ding, Y., 2011. An Interactive 3D Preoperative Planning and Training System for Minimally Invasive Surgery. In: the 12th International CAD/Graphics 15-17 September 2011 Huangzhou., China.
  • Huang, D., Ding, Y. and Tang, W., 2011. Motion Capture of Hand Movements Using Stereo Vision for Minimally Invasive Vascular Interventions. In: in Proceedings of the 6th International Conference on Image and Graphics 12-15 August 2011 Hunagzhou, China. IEEE.
  • Noble, P. and Tang, W., 2011. Multi-level 3D Caricatures with Relative Feature Displacement and Head Shapes. In: The Computer Graphics International 12-15 June 2011 Ottawa, Canada.
  • Huang, D., Ding, Y., Tang, W. and Wang, C., 2010. Virtual Throwing Action Recognition Based on Time Series Data Mining in an Augmented Reality System. In: International Conference on Audio, Language and Image Processing 23-25 November 2010 Shanghai, China. IEEE.
  • Tang, W., Niquin, C. and Schildknecht, A., 2009. Fast and Accurate Finite Element Method for Deformation Animations. In: The theory and practice of computer graphics 17-19 June 2009 United Kingdom.
  • Tang, W., Niquin, C. and Schildknecht, A., 2008. Real-time Finite Element Based Deformations with Skeleton-driven Constraints. In: The 21st International Conference on Computer Animation and Social Agents 1-3 September 2008 Seoul, South Korea.
  • Tang, W., Wan, T. and Gatzoulis, C., 2007. Interactive Dynamic Motion Synthesis with Adaptive Optimization. In: Frank Van Reeth, ed. The 20th International Conference on Computer Animation and Social Agents 11-13 June 2007 Belgium.
  • Feng, Y., Chen, Y. and Tang, W., 2006. Augmented reality with multilayer occlusion. Theory and Practice of Computer Graphics 2006, TPCG 2006 - Eurographics UK Chapter Proceedings, 99-104.
  • Noble, P. and Tang, W., 2006. Automatic Expressive Deformations for Stylizing Motion. In: Andrew Rohl, ed. ACM SIGGRAPH, GRAPHITE 2006 29 November-2 December 2006 Kuala Lumpur, Malaysia.
  • Tang, W., Hurlbert, A. and Wan, T., 2006. Visual Assessment of Image Representation on Mobile Phone. In: The International Symposium on Computational Modelling of Objects Represented in Images: Fundamentals, Methods and Applications 20-21 October 2006 Portugal.
  • Gatzoulis, C., Sourgoutsidis, A., Hurmusiadis, A. and Tang, W., 2006. Adaptive Social Skills for Robots Interacting with Virtual Characters in Real Worlds. In: The 15th IEEE International Symposium on Robot and Human Interactive Communication (ROMAN 2006) 6-8 September 2006 Germany.
  • Noble, P. and Tang, W., 2006. Expressive and Dynamic Deformation of Animated Computer-Generated Characters (Best Paper Award). In: Silvester Czanner (MMU) Wen Tang (Teeside University, ed. the 5th International Conference on Theory and Practice of Computer Graphics 20-22 June 2006 Middlesbrough.
  • Gatzoulis, C., Tang, W. and Stoddart, W., 2006. Evolving Body Kinematics for Virtual Characters. In: the 5th International Conference on Theory and Practice of Computer 20-22 June 2006 UK.
  • Champagne, J. and Tang, W., 2005. Real-time Simulation of Crowds Using Voronoi Diagrams. In: the 3rd International Conference on Theory and Practice of Computer Graphics 12-14 June 2005 UK.
  • Gatzoulis, C., Tang, W. and Wan, T., 2004. Fuzzy Reinforcement Learning for an Evolving Virtual Servant Robot. In: RO-MAN 2004, The 13th IEEE International Symposium on Robot and Human Interactive Communication,2004 1-4 October 2004 Japan.
  • Li, H., Tang, W. and Simpson, D., 2004. Behaviour based motion simulation for fire evacuation procedures. Proceedings - Theory and Practice of Computer Graphics 2004, 112-118.
  • Tang, W., Wan, T.R. and Gatzoulis, C., 2004. Proactive and Anticipatory Virtual Characters- An Ethology Approach. In: The International Conference on Applied Simulation and Modelling 9-11 August 2004 Greece.
  • Wan, T. and Tang, W., 2004. An Individual-based Model for Traffic Simulation. In: The International Industrial Simulation Conference 2004 1-4 July 2004 Malaga, Spain.
  • Li, H., Tang, W. and Simpsion, D., 2004. Behaviour Based Motion Simulation for Fire Evacuation Procedures (Best Practice paper award). In: the 3rd International Conference on Theory and Practice of Computer Graphics 8-10 June 2004 Bournemouth.
  • Noble, P. and Tang, W., 2004. Cartoon Hair Simulation. In: EPSRC, IEEE, and Institute of Physics: Postgraduate Research Conference in Electronics, Photonics, Communications & Networks, and Computing Science 5-7 April 2004 University of Hertfordshire, UK.
  • Noble, P. and Tang, W., 2004. Modelling and Animating Cartoon Hair with NURBS Surface. In: Computer Graphics International (CGI) 2004 16-19 June 2004 Greece. IEEE Computer Society Press.
  • Tang, W., Wan, T.R. and Patel, S., 2003. Real-time Crowd Movement on Large Scale Terrain. In: The 1st Theory and Practice of Computer Graphics 3-5 June 2003 Birmingham.
  • McDermott, P.J. and Tang, W., 2003. Expressive Artificial Intelligence Based Character Animation through Environmental Feature Detection and Classification. In: EPSRC, PREP2003, IEEE and Institute of Physics 15-17 April 2003 Exeter.
  • Li, H. and Tang, W., 2003. The Development of An Interactive Fire Evacuation Simulation System. In: EPSRC PREP2003 15-17 April 2003 Exeter.
  • Tang, W. and Wan, T.R., 2003. An Intelligent Vehicle Model for 3D Visual Traffic Simulation. In: IEE International Conference on Visual Information Engineering 3-4 April 2003 Surrey.
  • Wan, T.R. and Tang, W., 2002. Intelligent Self-learning Characters for Computer Games. In: The 20th Eurographics UK Conference 3-5 April 2002 Bradford.
  • Wan, T.R. and Tang, W., 2002. Real-time Simulating Virtual Character’s Learning Behaviour for Interactive Virtual Environments. In: The Second International Game Technology Conference 15-19 January 2002 Hong Kong.
  • Davison, C. and Tang, W., 2001. Deformable Terrain Generation for Real-time Strategy Games (short paper). In: EUROGRAPHICS 2001 15-17 September 2001 Manchester.
  • Tang, W., Cavazza, M., Mountain, D. and Earnshaw, R., 1998. Real-time inverse kinematics through constrained dynamics. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 1537, 159-170.

Scholarly Editions

  • Tang, W., Tian, F. and Gatzidis, C., 2016. Ubiquitous gaming interaction design workshop.
  • Tang, W. and Borgo, R., 2014. COMPUTER GRAPHICS & VISUAL COMPUTING 2014. Eurographics Association for Computer Graphics.
  • Czanner, S. and Tang, W., 2013. Theory and Practice of Computer Graphics. Eurographics Association.
  • Tang, W. and Collomosse, J.P., 2009. Theory and Practice of Computer Graphics Proceedings, 2009. Eurographics Association.
  • Tang, W. and Lim, I.K.S., 2008. Theory and Practice of Computer Graphics, Manchester, United Kingdom, 2008. Proceedings. Eurographics Association 2008, ISBN 978-3-905673-67-8. Eurographics Association.

Theses

  • Green, D., 2019. Don't Forget to Save! The Impact of User Experience Design on Effectiveness of Authoring Video Game Narratives. PhD Thesis. Creative Technology, Faculty of Science and Technology.

Patents

PhD Students

  • Long Chen, 2018. Augmented Reality for Medical Training
  • Rosemary Campbell, 2018. Style Transfer in Mixed Reality
  • Thomas Matthews, 2019. Prosocial Game Design and Anaytics
  • Xiangyu You
  • Karsten Pedersen

Grants

  • ASPIRE (EU Interreg Channel Programme, 11 Sep 2020). Awarded
  • PATH-Perinatal Mental Health, Technological and social innovation (The EU Interreg 2 Seas Mers Zeeen, 01 Feb 2019). Awarded
  • MFS 2018- Object Matching and Recognition in context aware AR (Xian Polytechnic University of Science and Technology, 16 Jan 2019). Awarded
  • H2020-MSCA-RISE-2018-iGame -Game Toolkit for e-Health and m-Health Products (837K euros, Project coordinator) (EU H2020, 01 Jan 2019). Awarded
  • Camera Auto-tracking and Facial Recognition for Patient Home Mornitoring (NHS Foundation Poole Hospital, Dorset UK, 01 Sep 2018). Completed
  • MFS-2017: 3D Object Identification and Matching in Augmented Reality (Northwest University, China, 18 Mar 2018). In Progress
  • Development of A Training Program for the Improvement of Quality of Life of People with Alzheimer through “Serious Games” (H2020 Erasmus+, 03 Oct 2016). Awarded
  • PLUS+: Impact of Police Training Using Simulation (HIEF5+1+1, 01 Aug 2016). Awarded
  • PLUS: Police Training Using Simulation (HIEF 5+1, 01 Oct 2015). Completed
  • Accurate and Real-time Augmented Reality for Medical Training (Matched-funded PhD studentship, 01 Oct 2015). Awarded
  • Hazdet (Innovate UK, 01 Dec 2014). Completed
  • Connected Digital Economy Catapult (Innovate UK, 03 Nov 2014). Awarded
  • Development and evaluation of an 'exergaming' intervention to target cardiovascular and quality of life outcomes in a deprived area of the North-East (EPSRC, 04 Oct 2010). Completed
  • Implementation and the development of mixed reality technology for pre-operative surgical planning (The Regional Development Agency: One North East, Shanghai Science and Technology Commission, 01 Dec 2009). Completed
  • The development of visual cue representations on mobile device for elderly users (The Regional Development Agency: One North East, 01 Sep 2008). Completed
  • Applying motion control and synthesis techniques directly on compressed motion capture datasets (The Royal Academy of Engineering, 01 Sep 2007). Completed

Memberships

  • Eurographics Association, Member,
  • IEEE, Member,