Wen Tang

Professor Wen Tang

  • Professor Of Games Technology
  • Poole House P206, Talbot Campus, Fern Barrow, Poole, BH12 5BB
UN SDGs:
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Biography

Professor Wen Tang is originally an Engineering graduate from China and made the transition into Computer Science during her PhD study at the University of Leeds, UK. After completing her PhD, she was a research fellow at the University of Leeds and the University of Bradford on two EU funded projects on collaborative virtual reality software technologies. Between 1999-2015, she was a Reader of Computer Graphics and Games Technology in the School of Computing at the Teesside University. Wen joined Bournemouth University in January 2015 and appointed Professor of Digital Games Technology in April 2016.

As a Principal Investigator and Co-Investigator, Professor Tang has received research grants from prestigious funders such as EPSRC, Innovate UK, EU H2020 Programme, Royal Academy of Engineering and European Interreg programme. She is a member of the EPSRC Peer Review Associate College. She is currently the PI leading a total of over £2 million funded projects. She is the coordinator of H2020-MSCA-RISE-2018:iGame project ( GA no.823871) and BU PI for Interreg 2 Seas Mers Zeeen PATH:PATHways to improving perinatal mental health with over €5 million of European funding to this €8.5 million partnership, and BU PI for Interreg Channel ASPIRE project with €7.5 funding from EU...

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Research

interactive virtual reality software technologies, physically-based simulation, computer animation algorithms and computer games technology, with applications to virtual prototyping, computational medicine, animation and interaction with virtual worlds through computer games.

Favourites

  • Chen, L., Tang, W., John, N.W., Wan, T.R. and Zhang, J.J., 2020. De-smokeGCN: Generative Cooperative Networks for Joint Surgical Smoke Detection and Removal. IEEE Transactions on Medical Imaging, 39 (5), 1615-1625.
  • Chen, L., Tang, W., Wan, T.R. and John, N.W., 2020. Self-supervised monocular image depth learning and confidence estimation. Neurocomputing, 381, 272-281.
  • Chen, L., Tang, W., John, N.W., Wan, T.R. and Zhang, J.J., 2020. Context-Aware Mixed Reality: A Learning-Based Framework for Semantic-Level Interaction. Computer Graphics Forum, 39 (1), 484-496.
  • Chen, L., Tang, W., John, N.W., Wan, T.R. and Zhang, J.J., 2018. SLAM-based dense surface reconstruction in monocular Minimally Invasive Surgery and its application to Augmented Reality. Computer Methods and Programs in Biomedicine, 158, 135-146.
  • Chen, L., Day, T.W., Tang, W. and John, N.W., 2017. Recent developments and future challenges in medical mixed reality. Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2017, 123-135.
  • Chen, L., Francis, K. and Tang, W., 2017. Semantic Augmented Reality Environment with Material-Aware Physical Interactions. Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2017, 135-136.
  • Tang, W., Wan, T., Gould, D., How, T. and John, N.W., 2012. A Real-time Nonlinear Elastic Approach to Simulating Guide-wire and Catheter Insertions Based on Cosserat Rod. IEEE Transactions on Biomedical Engineering, 59 (8).
  • Tang, W. and Wan, T.R., 2011. A New Approach to Haptic Rendering for Real-time Simulation of Guidewires and Catheters for Minimally Invasive Medical Procedures. Journal of Computer Animation and Virtual World, 22 (2-3), 261-268.

Expertise related to UN Sustainable Development Goals

In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person's work contributes towards the following SDGs:

Quality education

"Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all"

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Decent work and economic growth

"Promote sustained, inclusive and sustainable economic growth, full and productive employment and decent work for all"

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Industry, innovation and infrastructure

"Build resilient infrastructure, promote inclusive and sustainable industrialization and foster innovation"

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Reduced inequalities

"Reduce inequality within and among countries"

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Journal Articles

  • Zhao, Y., Deng, J., Liu, F., Tang, W. and Feng, J., 2024. GO: A two-step generative optimization method for point cloud registration. Computers and Graphics (Pergamon), 119.
  • Gao, Q., Zhao, Y., Xi, L., Tang, W. and Wan, T.R., 2023. Break and Splice: A Statistical Method for Non-Rigid Point Cloud Registration. Computer Graphics Forum, 42 (6).
  • Xi, L., Tang, W. and Wan, T.R., 2023. TreeNet: Structure preserving multi-class 3D point cloud completion. Pattern Recognition, 139.
  • Cuesta-Vargas, A.I., Tang, W. et al., 2023. Effectiveness of a gamified digital intervention based on lifestyle modification (iGAME) in secondary prevention: a protocol for a randomised controlled trial. BMJ Open, 13 (6).
  • Huang, D., Liu, J., Shi, Y., Li, C. and Tang, W., 2023. Deep polyp image enhancement using region of interest with paired supervision. Computers in Biology and Medicine, 160.
  • Amenyah, S.D., Waters, D., Tang, W., Fenge, L.A. and Murphy, J.L., 2022. Systematic realist synthesis of health-related and lifestyle interventions designed to decrease overweight, obesity and unemployment in adults. BMC Public Health, 22 (1).
  • Xi, L., Tang, W., Xue, T. and Wan, T.R., 2022. Iterative BTreeNet: Unsupervised learning for large and dense 3D point cloud registration. Neurocomputing, 506, 336-354.
  • Hicks, B., Karim, A., Jones, E., Burgin, M., Cutler, C., Tang, W., Thomas, S. and Nyman, S.R., 2022. Care home practitioners’ perceptions of the barriers and facilitators for using off-the-shelf gaming technology with people with dementia. Dementia, 21 (5), 1532-1555.
  • Huang, D., Liu, J., Zhou, S. and Tang, W., 2022. Deep unsupervised endoscopic image enhancement based on multi-image fusion. Computer Methods and Programs in Biomedicine, 221.
  • Martín-Martín, J., Tang, W. et al., 2022. Reliability Study of Inertial Sensors LIS2DH12 Compared to ActiGraph GT9X: Based on Free Code. Journal of Personalized Medicine, 12 (5).
  • Huang, D., Wang, X., Liu, J., Li, J. and Tang, W., 2022. Virtual reality safety training using deep EEG-net and physiology data. Visual Computer, 38 (4), 1195-1207.
  • Martín-Martín, J., Tang, W. et al., 2022. The Validity of the Energy Expenditure Criteria Based on Open Source Code through two Inertial Sensors. Sensors, 22 (7).
  • Zhao, Y., Tang, W., Feng, J., Wan, T. and Xi, L., 2022. General discriminative optimization for point set registration. Computers and Graphics (Pergamon), 102, 521-532.
  • Muro-Culebras, A., Tang, W. et al., 2021. Tools for evaluating the content, efficacy, and usability of mobile health apps according to the consensus-based standards for the selection of health measurement instruments: Systematic review. JMIR mHealth and uHealth, 9 (12).
  • Martín-Martín, J., Tang, W. et al., 2021. Evaluation of android and apple store depression applications based on mobile application rating scale. International Journal of Environmental Research and Public Health, 18 (23).
  • Zhao, Y., Tang, W., Feng, J., Wan, T.R. and Xi, L., 2021. Reweighted Discriminative Optimization for least-squares problems with point cloud registration. Neurocomputing, 464, 48-71.
  • Martín-Martín, J., Tang, W. et al., 2021. Behavior Change Techniques and the Effects Associated With Digital Behavior Change Interventions in Sedentary Behavior in the Clinical Population: A Systematic Review. Frontiers in Digital Health, 3.
  • Xi, L., Zhao, Y., Chen, L., Gao, Q.H., Tang, W., Wan, T.R. and Xue, T., 2021. Recovering dense 3D point clouds from single endoscopic image. Computer Methods and Programs in Biomedicine, 205.
  • Escriche-Escuder, A., Tang, W. et al., 2020. Assessment of the quality of mobile applications (Apps) for management of low back pain using the mobile app rating scale (mars). International Journal of Environmental Research and Public Health, 17 (24), 1-16.
  • Huang, D., Yin, L., Guo, H., Tang, W. and Wan, T.R., 2020. FAU-net: Fixup initialization channel attention neural network for complex blood vessel segmentation. Applied Sciences (Switzerland), 10 (18).
  • Xu, H., Bai, M., Wan, T., Xue, T. and Tang, W., 2020. Image semantic analysis and retrieval recommendation for clothing based on deep learning. Fangzhi Gaoxiao Jichukexue Xuebao, 33 (3), 64-72.
  • Chen, L., Tang, W., John, N.W., Wan, T.R. and Zhang, J.J., 2020. De-smokeGCN: Generative Cooperative Networks for Joint Surgical Smoke Detection and Removal. IEEE Transactions on Medical Imaging, 39 (5), 1615-1625.
  • Chen, L., Tang, W., Wan, T.R. and John, N.W., 2020. Self-supervised monocular image depth learning and confidence estimation. Neurocomputing, 381, 272-281.
  • Chen, L., Tang, W., John, N.W., Wan, T.R. and Zhang, J.J., 2020. Context-Aware Mixed Reality: A Learning-Based Framework for Semantic-Level Interaction. Computer Graphics Forum, 39 (1), 484-496.
  • You, X., Tian, F. and Tang, W., 2019. Highly efficient facial blendshape animation with analytical dynamic deformations. Multimedia Tools and Applications, 78 (18), 25569-25590.
  • Gao, Q.H., Wan, T.R., Tang, W. and Chen, L., 2019. Object registration in semi-cluttered and partial-occluded scenes for augmented reality. Multimedia Tools and Applications, 78 (11), 15079-15099.
  • You, X., Tian, F. and Tang, W., 2019. C2 Continuous Blending of Time-Dependent Parametric Surfaces. Journal of Computing and Information Science in Engineering.
  • Huang, D., Tang, P., Wang, Y., Li, H., Tang, W. and Ding, Y., 2018. Computer-assisted path planning for minimally invasive vascular surgery. Chinese Journal of Electronics, 27 (6), 1241-1249.
  • Chen, L., Tang, W., John, N.W., Wan, T.R. and Zhang, J.J., 2018. SLAM-based dense surface reconstruction in monocular Minimally Invasive Surgery and its application to Augmented Reality. Computer Methods and Programs in Biomedicine, 158, 135-146.
  • Chen, L., Tang, W. and John, N.W., 2017. Real-time geometry-aware augmented reality in minimally invasive surgery. Healthcare Technology Letters, 4 (5), 163-167.
  • Wan, T.R., Tang, W. and Chen, H., 2013. A Real-time 3D Motion Planning and Simulation Scheme for Nonholonomic Systems. Journal of Simulation Modelling Practice and Theory, 19 (1).
  • Tang, W., Wan, T., Gould, D., How, T. and John, N.W., 2012. A Real-time Nonlinear Elastic Approach to Simulating Guide-wire and Catheter Insertions Based on Cosserat Rod. IEEE Transactions on Biomedical Engineering, 59 (8).
  • Tang, W. and Wan, T.R., 2011. A New Approach to Haptic Rendering for Real-time Simulation of Guidewires and Catheters for Minimally Invasive Medical Procedures. Journal of Computer Animation and Virtual World, 22 (2-3), 261-268.
  • Tang, W., Gould, D., Wan, T.R. and How, T., 2010. Realistic Elastic Rod Model for Real-time Simulation of Minimally Invasive Vascular Interventions. The Visual Computer, 26 (9).

Books

Chapters

Conferences

  • Lindfield, N., Carey, R., Hulusic, V., Milne, D. and Tang, W., 2023. Just Noticeable Difference of Dead Pixels in Monochrome Computer-Generated Holograms. In: EG UK Computer Graphics & Visual Computing (CGVC) 14-15 September 2023 Penbryn.
  • Liu, W., Hargood, C., Tang, W. and Hulusic, V., 2023. User eXperience in educational eXtended Reality applications in the Cultural Heritage domain. In: EUROGRAPHICS Workshop on Graphics and Cultural Heritage (2023) 4-6 September 2023 Lecce, Italy.
  • Amenyah, S.D., Fenge, L.-A., Stallard, J., Lerwil, P., McGannan, B., Oliveira, N., Tang, W. and Murphy, J.L., 2023. Body composition and motivations for accessing an innovative, digital community health engagement tool in socially deprived areas. PROCEEDINGS OF THE NUTRITION SOCIETY, 82 (OCE3).
  • Huang, D., Wang, X., Li, J. and Tang, W., 2020. Virtual Reality for Training and Fitness Assessments for Construction Safety. Proceedings - 2020 International Conference on Cyberworlds, CW 2020, 172-179.
  • Xu, W., Charles, F., Hargood, C., Tian, F. and Tang, W., 2020. Influence of personality- ased features for dialogue generation in computational narratives. Frontiers in Artificial Intelligence and Applications, 325, 2945-2946.
  • You, X.Y., Tian, F. and Tang, W., 2018. A unified approach to blending of constant and varying parametric surfaces with curvature continuity. ACM International Conference Proceeding Series, 51-56.
  • Pedersen, K., Gatzidis, C. and Tang, W., 2018. OpenGL|D - A Multi-user Single State Architecture for Multiplayer Game Development. In: 2017 International Conference on CYBERWORLDS 20-22 September 2017 Chester, UK. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10830 LNCS, 57-74.
  • Xu, W., Hargood, C., Tang, W. and Charles, F., 2018. Towards generating stylistic dialogues for narratives using data-driven approaches. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 11318 LNCS, 462-472.
  • Huang, D., Gong, R., Li, H., Tang, W. and Ding, Y., 2017. A 3D tube-object centerline extraction algorithm based on steady fluid dynamics. In: International Conference on Image and Graphics 13-15 September 2017 Beijing, China. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10668 LNCS, 275-286.
  • Gao, Q.H., Wan, T.R., Tang, W. and Chen, L., 2017. A stable and accurate marker-less augmented reality registration method. Proceedings - 2017 International Conference on Cyberworlds, CW 2017 - in cooperation with: Eurographics Association International Federation for Information Processing ACM SIGGRAPH, 2017-January, 41-47.
  • Pedersen, K., Tang, W. and Gatzidis, C., 2017. OpenGL. Proceedings - 2017 International Conference on Cyberworlds, CW 2017 - in cooperation with: Eurographics Association International Federation for Information Processing ACM SIGGRAPH, 2017-January, 198-201.
  • Chen, L., Day, T.W., Tang, W. and John, N.W., 2017. Recent developments and future challenges in medical mixed reality. Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2017, 123-135.
  • Chen, L., Francis, K. and Tang, W., 2017. Semantic Augmented Reality Environment with Material-Aware Physical Interactions. Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2017, 135-136.
  • Pedersen, K., Tang, W. and Gatzidis, C., 2017. OpenGL vertical bar D - A Multi-user Single State Architecture for Multiplayer Game Development. 2017 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW), 198-201.
  • Tang, W., Smith, P., Watson, A. and Sahandi, M., 2016. Utilising Emotional Response within Dialogue Trees for Game-based Training. In: The 29th International Conference on Computer Animation and Social Agents 23-25 May 2016 Geneva, Switzerland.
  • Collins, J., Hisrt, W., Tang, W., Luu, C., Smith, P., Watson, A. and Sahandi, R., 2016. EDTree: Emotional dialogue trees for game based training. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 9654, 77-84.
  • Tang, W. and Wan, T.R., 2012. Simulation of Deformable Solids in Interactive Virtual Reality Applications. In: The 18th ACM Symposium on Virtual Reality Software and Technology 10-12 December 2012 Toronto, Canada. ACM.
  • Tang, W., Wan, T. and Gatzoulis, C., 2007. Interactive Dynamic Motion Synthesis with Adaptive Optimization. In: Frank Van Reeth, ed. The 20th International Conference on Computer Animation and Social Agents 11-13 June 2007 Belgium.
  • Noble, P. and Tang, W., 2006. Automatic Expressive Deformations for Stylizing Motion. In: Andrew Rohl, ed. ACM SIGGRAPH, GRAPHITE 2006 29 November-2 December 2006 Kuala Lumpur, Malaysia.
  • Li, H., Tang, W. and Simpson, D., 2004. Behaviour based motion simulation for fire evacuation procedures. Proceedings - Theory and Practice of Computer Graphics 2004, 112-118.

Scholarly Editions

PhD Students

  • Long Chen, 2018. Augmented Reality for Medical Training
  • Rosemary Campbell, 2018. Style Transfer in Mixed Reality
  • Thomas Matthews, 2019. Prosocial Game Design and Anaytics
  • Xiangyu You
  • Karsten Pedersen

Grants

  • ASPIRE (EU Interreg Channel Programme, 11 Sep 2020). Awarded
  • PATH-Perinatal Mental Health, Technological and social innovation (The EU Interreg 2 Seas Mers Zeeen, 01 Feb 2019). Awarded
  • MFS 2018- Object Matching and Recognition in context aware AR (Xian Polytechnic University of Science and Technology, 16 Jan 2019). Awarded
  • H2020-MSCA-RISE-2018-iGame -Game Toolkit for e-Health and m-Health Products (837K euros, Project coordinator) (EU H2020, 01 Jan 2019). Awarded
  • Camera Auto-tracking and Facial Recognition for Patient Home Mornitoring (NHS Foundation Poole Hospital, Dorset UK, 01 Sep 2018). Completed
  • MFS-2017: 3D Object Identification and Matching in Augmented Reality (Northwest University, China, 18 Mar 2018). In Progress
  • Development of A Training Program for the Improvement of Quality of Life of People with Alzheimer through “Serious Games” (H2020 Erasmus+, 03 Oct 2016). Awarded
  • PLUS+: Impact of Police Training Using Simulation (HIEF5+1+1, 01 Aug 2016). Awarded
  • PLUS: Police Training Using Simulation (HIEF 5+1, 01 Oct 2015). Completed
  • Accurate and Real-time Augmented Reality for Medical Training (Matched-funded PhD studentship, 01 Oct 2015). Awarded
  • Hazdet (Innovate UK, 01 Dec 2014). Completed
  • Connected Digital Economy Catapult (Innovate UK, 03 Nov 2014). Awarded
  • Development and evaluation of an 'exergaming' intervention to target cardiovascular and quality of life outcomes in a deprived area of the North-East (EPSRC, 04 Oct 2010). Completed
  • Implementation and the development of mixed reality technology for pre-operative surgical planning (The Regional Development Agency: One North East, Shanghai Science and Technology Commission, 01 Dec 2009). Completed
  • The development of visual cue representations on mobile device for elderly users (The Regional Development Agency: One North East, 01 Sep 2008). Completed
  • Applying motion control and synthesis techniques directly on compressed motion capture datasets (The Royal Academy of Engineering, 01 Sep 2007). Completed

Memberships

  • Eurographics Association, Member,
  • IEEE, Member,