Development of laparoscopic cholecystectomy simulator based on unity game engine

Authors: Zhang, J., Lyu, Y., Wang, Y., Nie, Y., Yang, X., Zhang, J. and Chang, J.

Journal: Proceedings - CVMP 2018: 15th ACM SIGGRAPH European Conference on Visual Media Production

DOI: 10.1145/3278471.3278474

Abstract:

Fast development of the minimally invasive surgery (MIS) technology demands extra surgical skills training to meet advanced technological challenges. However, massive capital expenditures and ethical issues with safety considerations exist in traditional surgical training methods (e.g. using cadavers or animals). Those limitations turn Virtual Reality (VR) surgery simulation into a plausible alternative to provide a safe and repeatable virtual training environment. In this paper, we design and develop a game engine based laparoscopic cholecystectomy training simulator for surgeons to understand the surgery procedure and practice their surgical skills as well as decision making skills. Our design leverages physical simulation and haptic force feedback to offer trainees a realistic visual and tactile experience, respectively. We explore the possibility of using game engine rather than developing from scratch to build the surgical simulator. Based on the results and user feedbacks from a pilot experiment, we conclude that game engine is a viable option for creating a cost-effective, flexible and highly interactive virtual surgery training platform for pedagogical purpose, which can shorten the development time with some compromise in functionality.

https://eprints.bournemouth.ac.uk/32057/

Source: Scopus

Development of Laparoscopic Cholecystectomy Simulator Based on Unity Game Engine

Authors: Zhang, J., Lyu, Y., Wang, Y., Nie, Y., Yang, X., Zhang, J. and Chang, J.

Journal: PROCEEDINGS CVMP 2018: THE 15TH ACM SIGGRAPH EUROPEAN CONFERENCE ON VISUAL MEDIA PRODUCTION

DOI: 10.1145/3278471.3278474

https://eprints.bournemouth.ac.uk/32057/

Source: Web of Science (Lite)

Development of laparoscopic cholecystectomy simulator based on unity game engine

Authors: Zhang, J., Lyu, Y., Wang, Y., Nie, Y., Yang, X., Zhang, J. and Chang, J.

Conference: CVMP 2018: 15th ACM SIGGRAPH European Conference on Visual Media Production

Dates: 13-14 December 2018

Abstract:

Fast development of the minimally invasive surgery (MIS) technology demands extra surgical skills training to meet advanced technological challenges. However, massive capital expenditures and ethical issues with safety considerations exist in traditional surgical training methods (e.g. using cadavers or animals). Those limitations turn Virtual Reality (VR) surgery simulation into a plausible alternative to provide a safe and repeatable virtual training environment. In this paper, we design and develop a game engine based laparoscopic cholecystectomy training simulator for surgeons to understand the surgery procedure and practice their surgical skills as well as decision making skills. Our design leverages physical simulation and haptic force feedback to offer trainees a realistic visual and tactile experience, respectively. We explore the possibility of using game engine rather than developing from scratch to build the surgical simulator. Based on the results and user feedbacks from a pilot experiment, we conclude that game engine is a viable option for creating a cost-effective, flexible and highly interactive virtual surgery training platform for pedagogical purpose, which can shorten the development time with some compromise in functionality.

https://eprints.bournemouth.ac.uk/32057/

Source: Manual

Development of laparoscopic cholecystectomy simulator based on unity game engine

Authors: Zhang, J., Lyu, Y., Wang, Y., Nie, Y., Yang, X., Zhang, J.J. and Chang, J.

Conference: CVMP 2018: 15th ACM SIGGRAPH European Conference on Visual Media Production

Abstract:

Fast development of the minimally invasive surgery (MIS) technology demands extra surgical skills training to meet advanced technological challenges. However, massive capital expenditures and ethical issues with safety considerations exist in traditional surgical training methods (e.g. using cadavers or animals). Those limitations turn Virtual Reality (VR) surgery simulation into a plausible alternative to provide a safe and repeatable virtual training environment. In this paper, we design and develop a game engine based laparoscopic cholecystectomy training simulator for surgeons to understand the surgery procedure and practice their surgical skills as well as decision making skills. Our design leverages physical simulation and haptic force feedback to offer trainees a realistic visual and tactile experience, respectively. We explore the possibility of using game engine rather than developing from scratch to build the surgical simulator. Based on the results and user feedbacks from a pilot experiment, we conclude that game engine is a viable option for creating a cost-effective, flexible and highly interactive virtual surgery training platform for pedagogical purpose, which can shorten the development time with some compromise in functionality.

https://eprints.bournemouth.ac.uk/32057/

https://www.cvmp-conference.org/2018/programme/

Source: BURO EPrints