The application of virtual reality in student recruitment
Authors: Zhao, H., Kelly, A., Hulusic, V. and Charles, F.
Journal: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
DOI: 10.1145/3489849.3489936
Abstract:In this paper we present details of a virtual tour and game for VR headset that are designed to investigate an interactive and engaging approach of applying VR to student recruitment for an undergraduate course. The VR tour employs a floating menu to navigate through a set of 360? panoramic photographs of the teaching environment and uses hotspot interaction to display further information about the course. The VR game is a fast-paced shooting game. The course information is embedded on cubes that the player needs to focus on and destroy. The game experience is expected to generate an engaging way to promote the course. This work in progress outlines the concept and development of the prototype, and discusses the next stages of testing in order to evaluate the effectiveness of applying VR to undergraduate student recruitment.
https://eprints.bournemouth.ac.uk/36299/
Source: Scopus
The Application of Virtual Reality in Student Recruitment
Authors: Zhao, H., Kelly, A., Hulusic, V. and Charles, F.
Journal: PROCEEDINGS OF 27TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, VRST 2021
ISBN: 978-1-4503-9092-7
DOI: 10.1145/3489849.3489936
https://eprints.bournemouth.ac.uk/36299/
Source: Web of Science (Lite)
The Application of Virtual Reality in Student Recruitment
Authors: Zhao, H., Alex, K., Hulusic, V. and Charles, F.
Conference: The 27th ACM Symposium on Virtual Reality Software and Technology (VRST2021)
Dates: 8-10 December 2021
https://eprints.bournemouth.ac.uk/36299/
Source: Manual
The Application of Virtual Reality in Student Recruitment
Authors: Zhao, H., Hulusic, V., Kelly, A. and Charles, F.
Conference: VRST 2021: The 27th ACM Symposium on Virtual Reality Software and Technology
Abstract:In this paper we present details of a virtual tour and game for VR headset that are designed to investigate an interactive and engaging approach of applying VR to student recruitment for an undergraduate course. The VR tour employs a floating menu to navigate through a set of 360◦ panoramic photographs of the teaching environment and uses hotspot interaction to display further information about the course. The VR game is a fast-paced shooting game. The course information is embedded on cubes that the player needs to focus on and destroy. The game experience is expected to generate an engaging way to promote the course. This work in progress outlines the concept and development of the prototype, and discusses the next stages of testing in order to evaluate the effectiveness of applying VR to undergraduate student recruitment.
https://eprints.bournemouth.ac.uk/36299/
https://vrst.acm.org/vrst2021/
Source: BURO EPrints