Modelling deformations in car crash animation
Authors: Chang, J., Zhang, J.J. and Zia, R.
Journal: Visual Computer
Pages: 1-10
eISSN: 1432-2315
ISSN: 0178-2789
DOI: 10.1007/s00371-009-0386-5
Abstract:In this paper, we present a prototype of a deformation engine to efficiently model and render the damaged structure of vehicles in crash scenarios. We introduce a novel system architecture to accelerate the computation, which is traditionally an extremely expensive task. We alter a rigid body simulator to predict trajectories of cars during a collision and formulate a correction procedure to estimate the deformations of the collapsed car structures within the contact area. Non-linear deformations are solved based on the principle of energy conservation. Large plastic deformations resulting from collisions are modelled as a weighted combination of deformation examples of beams which can be produced using classical mechanics. © 2009 Springer-Verlag.
https://eprints.bournemouth.ac.uk/10609/
Source: Scopus
Modelling deformations in car crash animation
Authors: Chang, J., Zhang, J.J. and Zia, R.
Journal: VISUAL COMPUTER
Volume: 25
Issue: 12
Pages: 1063-1072
eISSN: 1432-2315
ISSN: 0178-2789
DOI: 10.1007/s00371-009-0386-5
https://eprints.bournemouth.ac.uk/10609/
Source: Web of Science (Lite)
Modelling Deformations in Car Crash animation
Authors: Chang, J. and Zhang, J.J.
Journal: The Visual Computer
ISSN: 0178-2789
DOI: 10.1007/s00371-009-0386-5
Abstract:In this paper, we present a prototype of a deformation engine to efficiently model and render the damaged structure of vehicles in crash scenarios. We introduce a novel system architecture to accelerate the computation, which is traditionally an extremely expensive task. We alter a rigid body simulator to predict trajectories of cars during a collision and formulate a correction procedure to estimate the deformations of the collapsed car structures within the contact area. Non-linear deformations are solved based on the principle of energy conservation. Large plastic deformations resulting from collisions are modelled as a weighted combination of deformation examples of beams which can be produced using classical mechanics.
https://eprints.bournemouth.ac.uk/10609/
http://www.springerlink.com/content/k826633096672000/
Source: Manual
Preferred by: Jian Chang, Jian Jun Zhang and Rehan Zia
Modelling deformations in car crash animation.
Authors: Chang, J., Zhang, J.J. and Zia, R.
Journal: Vis. Comput.
Volume: 25
Pages: 1063-1072
DOI: 10.1007/s00371-009-0386-5
https://eprints.bournemouth.ac.uk/10609/
Source: DBLP
Modelling Deformations in Car Crash animation
Authors: Chang, J. and Zhang, J.J.
Journal: The Visual Computer
ISSN: 0178-2789
Abstract:In this paper, we present a prototype of a deformation engine to efficiently model and render the damaged structure of vehicles in crash scenarios. We introduce a novel system architecture to accelerate the computation, which is traditionally an extremely expensive task. We alter a rigid body simulator to predict trajectories of cars during a collision and formulate a correction procedure to estimate the deformations of the collapsed car structures within the contact area. Non-linear deformations are solved based on the principle of energy conservation. Large plastic deformations resulting from collisions are modelled as a weighted combination of deformation examples of beams which can be produced using classical mechanics.
https://eprints.bournemouth.ac.uk/10609/
http://www.springerlink.com/content/k826633096672000/
Source: BURO EPrints