• Citizens, consumers and the demands of market-driven news. more
  • Citizenship and Public Service: The Case of BBC News Online more
  • Civic Intentionality and the Transformative Potential of Journalism Pedagogies more
  • Clarifying the life-world: descriptive phenomenology more
  • Clay Birds as Religious Objects and Works of Craft in the Bronze Age and the Early Iron Age of the Balkans and the Carpathian Basin more
  • Clay Sources and Their Use in Prehistoric Pottery Production. more
  • Clean sweeping the modelling languages jungle — Overview of commonly used modelling languages in software development, transformability, and pros and cons of model-to-model transformation. more
  • Climate change impacts on non-human primates: What have we modelled and what do we do now? more
  • Clinical science and care incorporating the development of a European Platform for Clinical Research in Diabetes (EPCRD) more
  • Cloning, zoning and the harm principle more
  • Cloning, zoning and the harm principle more
  • Cluster evolution in a globalized economy more
  • Cluster trajectories in Central America more
  • Clustering as an example of optimizing arbitrarily chosen objective functions more
  • Clusters, industrial districts and the impact of their growing intersection with global value chains more
  • Co-creating Brand Identity: the case of UK Higher Education more
  • Co-creation methods for Communities of Practice: Towards institutional change more
  • Collaborative intellectual property learning: Law and design-engineering students bring IP law to life more
  • Collective identities, Breivik and the national container more
  • Colobus polykomos King Colobus (Western Pied Colobus, Western Black-and-white Colobus) more
  • Combined BEA and ANN for the Analysis of 3D Inverse Boundary Domain Problems more
  • Combining Internet of Things and Crowdsourcing for Pervasive Research and End-user Centric Experimental Infrastructures (IoT Lab) more
  • Combining Personality and Physiology to Investigate the Flow Experience in Virtual Reality Games more
  • Combining research, knowledge transfer and entrepreneurship more
  • Comfort zones more

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