Efficient and realistic character animation through analytical physics-based skin deformation
Authors: Bian, S., Deng, Z., Chaudhry, E., You, L., Yang, X., Guo, L., Ugail, H., Jin, X., Xiao, Z. and Zhang, J.J.
Journal: Graphical Models
Volume: 104
ISSN: 1524-0703
DOI: 10.1016/j.gmod.2019.101035
Abstract:Physics-based skin deformation methods can greatly improve the realism of character animation, but require non-trivial training, intensive manual intervention, and heavy numerical calculations. Due to these limitations, it is generally time-consuming to implement them, and difficult to achieve a high runtime efficiency. In order to tackle the above limitations caused by numerical calculations of physics-based skin deformation, we propose a simple and efficient analytical approach for physics-based skin deformations. Specifically, we (1) employ Fourier series to convert 3D mesh models into continuous parametric representations through a conversion algorithm, which largely reduces data size and computing time but still keeps high realism, (2) introduce a partial differential equation (PDE)-based skin deformation model and successfully obtain the first analytical solution to physics-based skin deformations which overcomes the limitations of numerical calculations. Our approach is easy to use, highly efficient, and capable to create physically realistic skin deformations.
https://eprints.bournemouth.ac.uk/32461/
Source: Scopus
Efficient and realistic character animation through analytical physics-based skin deformation
Authors: Bian, S., Deng, Z., Chaudhry, E., You, L., Yang, X., Guo, L., Ugail, H., Jin, X., Xiao, Z. and Zhang, J.J.
Journal: GRAPHICAL MODELS
Volume: 104
eISSN: 1524-0711
ISSN: 1524-0703
DOI: 10.1016/j.gmod.2019.101035
https://eprints.bournemouth.ac.uk/32461/
Source: Web of Science (Lite)
Efficient and Realistic Character Animation through Analytical Physics-based Skin Deformation
Authors: Bian, S., Deng, Z., Chaudhry, E., You, L., Yang, X., Guo, L., Ugail, H., Jin, X., Xiao, Z. and Zhang, J.
Journal: Graphical Models
https://eprints.bournemouth.ac.uk/32461/
Source: Manual
Efficient and Realistic Character Animation through Analytical Physics-based Skin Deformation
Authors: Bian, S., Deng, Z., Chaudhry, E., You, L., Yang, X., Guo, L., Ugail, H., Jin, X., Xiao, Z. and Zhang, J.J.
Journal: Graphical Models
Volume: 104
ISSN: 1524-0703
Abstract:Physics-based skin deformation methods can greatly improve the realism of character animation, but require non-trivial training, intensive manual intervention, and heavy numerical calculations. Due to these limitations, it is generally time-consuming to implement them, and difficult to achieve a high runtime efficiency. In order to tackle the above limitations caused by numerical calculations of physics-based skin deformation, we propose a simple and efficient analytical approach for physicsbased skin deformations. Specifically, we (1) employ Fourier series to convert 3D mesh models into continuous parametric representations through a conversion algorithm, which largely reduces data size and computing time but still keeps high realism, (2) introduce a partial differential equation (PDE)-based skin deformation model and successfully obtain the first analytical solution to physics-based skin deformations which overcomes the limitations of numerical calculations. Our approach is easy to use, highly efficient, and capable to create physically realistic skin deformations.
https://eprints.bournemouth.ac.uk/32461/
Source: BURO EPrints