Efficient and realistic character animation through analytical physics-based skin deformation
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Journal: Graphical Models
© 2019 Elsevier Inc. Physics-based skin deformation methods can greatly improve the realism of character animation, but require non-trivial training, intensive manual intervention, and heavy numerical calculations. Due to these limitations, it is generally time-consuming to implement them, and difficult to achieve a high runtime efficiency. In order to tackle the above limitations caused by numerical calculations of physics-based skin deformation, we propose a simple and efficient analytical approach for physics-based skin deformations. Specifically, we (1) employ Fourier series to convert 3D mesh models into continuous parametric representations through a conversion algorithm, which largely reduces data size and computing time but still keeps high realism, (2) introduce a partial differential equation (PDE)-based skin deformation model and successfully obtain the first analytical solution to physics-based skin deformations which overcomes the limitations of numerical calculations. Our approach is easy to use, highly efficient, and capable to create physically realistic skin deformations.
This data was imported from Web of Science (Lite):
Journal: GRAPHICAL MODELS