Efficient and realistic character animation through analytical physics-based skin deformation

Authors: Bian, S., Deng, Z., Chaudhry, E., You, L., Yang, X., Guo, L., Ugail, H., Jin, X., Xiao, Z. and Zhang, J.J.

Journal: Graphical Models

Volume: 104

ISSN: 1524-0703

DOI: 10.1016/j.gmod.2019.101035

Abstract:

Physics-based skin deformation methods can greatly improve the realism of character animation, but require non-trivial training, intensive manual intervention, and heavy numerical calculations. Due to these limitations, it is generally time-consuming to implement them, and difficult to achieve a high runtime efficiency. In order to tackle the above limitations caused by numerical calculations of physics-based skin deformation, we propose a simple and efficient analytical approach for physics-based skin deformations. Specifically, we (1) employ Fourier series to convert 3D mesh models into continuous parametric representations through a conversion algorithm, which largely reduces data size and computing time but still keeps high realism, (2) introduce a partial differential equation (PDE)-based skin deformation model and successfully obtain the first analytical solution to physics-based skin deformations which overcomes the limitations of numerical calculations. Our approach is easy to use, highly efficient, and capable to create physically realistic skin deformations.

https://eprints.bournemouth.ac.uk/32461/

Source: Scopus

Efficient and realistic character animation through analytical physics-based skin deformation

Authors: Bian, S., Deng, Z., Chaudhry, E., You, L., Yang, X., Guo, L., Ugail, H., Jin, X., Xiao, Z. and Zhang, J.J.

Journal: GRAPHICAL MODELS

Volume: 104

eISSN: 1524-0711

ISSN: 1524-0703

DOI: 10.1016/j.gmod.2019.101035

https://eprints.bournemouth.ac.uk/32461/

Source: Web of Science (Lite)

Efficient and Realistic Character Animation through Analytical Physics-based Skin Deformation

Authors: Bian, S., Deng, Z., Chaudhry, E., You, L., Yang, X., Guo, L., Ugail, H., Jin, X., Xiao, Z. and Zhang, J.

Journal: Graphical Models

https://eprints.bournemouth.ac.uk/32461/

Source: Manual

Efficient and Realistic Character Animation through Analytical Physics-based Skin Deformation

Authors: Bian, S., Deng, Z., Chaudhry, E., You, L., Yang, X., Guo, L., Ugail, H., Jin, X., Xiao, Z. and Zhang, J.J.

Journal: Graphical Models

Volume: 104

ISSN: 1524-0703

Abstract:

Physics-based skin deformation methods can greatly improve the realism of character animation, but require non-trivial training, intensive manual intervention, and heavy numerical calculations. Due to these limitations, it is generally time-consuming to implement them, and difficult to achieve a high runtime efficiency. In order to tackle the above limitations caused by numerical calculations of physics-based skin deformation, we propose a simple and efficient analytical approach for physicsbased skin deformations. Specifically, we (1) employ Fourier series to convert 3D mesh models into continuous parametric representations through a conversion algorithm, which largely reduces data size and computing time but still keeps high realism, (2) introduce a partial differential equation (PDE)-based skin deformation model and successfully obtain the first analytical solution to physics-based skin deformations which overcomes the limitations of numerical calculations. Our approach is easy to use, highly efficient, and capable to create physically realistic skin deformations.

https://eprints.bournemouth.ac.uk/32461/

Source: BURO EPrints