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  • Use of removable support boot versus cast for early mobilisation after ankle fracture surgery: cost-effectiveness analysis and qualitative findings of the Ankle Recovery Trial (ART). more
  • Use of simulation as a tool for assessment and for preparing students for the realities and complexities of the workplace more
  • Use of Social Media by Saudi College Students: Relationship Development, Maintenance, and Communication with the Opposite Sex more
  • Use of solution focused brief therapy in bullying more
  • Use of technology to promote health and wellbeing of people who are homeless: a systematic review more
  • Use of the combined oral contraceptive pill by under 16s. more
  • Use of the Randox Evidence Investigator immunoassay system for near-body drug screening during post-mortem examination in 261 forensic cases. more
  • Use of the small punch test for mechanical characterization of co– based laser cladding joint more
  • Use of Tools: UX Principles for Interactive Narrative Authoring Tools more
  • Use-Case Informed Task Analysis for Secure and Usable Design Solutions in Rail more
  • Usefulness of shaping the glide path before using rotary nickel-titanium endodontic files more
  • User Attribution Through Keystroke Dynamics-Based Author Age Estimation more
  • User Correction of Misinformation on Social Media: Perceived and Actual Social Norms. more
  • User costs and informal payments for care in the largest maternity hospital in Kathmandu, Nepal more
  • User Emotion Direction for Recommendation Systems-A Decade Review more
  • User Experience Adaptive Assistive Technologies: A Body Area Sensing Approach more
  • User eXperience in educational eXtended Reality applications in the Cultural Heritage domain more
  • User Experience Research Play Card in Augmented Reality: A sensemaking case study on designing Visibility and Modality more
  • User Experience Research: Point of View Playbook more
  • User Generated Content: The Consumer Framing of Citizen Contributions more
  • User Incentivization in Mobile Crowdsensing Systems more
  • User Interaction for Interactive Storytelling more
  • User interaction in mixed reality interactive storytelling more
  • User interfaces in information and reservation systems: Classification and development issues more

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