• Fusion Learning Conference 2023 more
  • Future challenges for the Cultural Programme of the London 2012 Olympic and Paralympic Games: Achieving an Authentic Representation of Culture Through Regional Devolution. more
  • Future of marketing as add on discipline: An agenda for engaging diverse learners more
  • Future skills for Chefs: the stakeholders’ perspectives more
  • Futures of whiteness for post-colonising spaces: interrogating the archival through folding in practice. more
  • Fuzzy Ensemble of Deep Learning Models for Image Classification more
  • Fuzzy Logic And Medicine With Focus On Cardiovascular Disease Diagnosis more
  • Fuzzy Logic Control vs. Nonlinear P Control of a Three Wheeled Mobile Robot (TWMR) more
  • Fuzzy Reinforcement Learning for an evolving virtual servant robot more
  • GA Optimized Fuzzy Logic Control of a Light Tracker Mobile Robot more
  • Gait symmetry in walking and running after unilateral total knee replacement: Is there a relationship between walking and running symmetry? more
  • GAMAFLOW: ESTIMATING 3D SCENE FLOW VIA GROUPED ATTENTION AND GLOBAL MOTION AGGREGATION more
  • Game Over? The decline of the British seaside amusement arcade more
  • Game prototype for understanding safety issues of life boat launching process more
  • Game Sound: Working Practices, Technologies, Challenges and Emerging Opportunities more
  • Game Sound: Working Practices, Technologies, Challenges and Emerging Opportunities more
  • Gameful Pedagogy and Collaborative Learning: a case study of the NetsX project more
  • Gameful Pedagogy and Collaborative play more
  • Games of skill and chance: promotional competitions - mediated communications or (dis)organised consumption? more
  • Gamification for volunteer cloud computing more
  • Gamification in business process management for a mobile context: Industry and Higher Education Viewpoint more
  • Gamification of Cyber Security Training-EnsureSecure more
  • Gamified culture-aware feedback acquisition more
  • Gamified vs. Non-Gamified Language Learning: The Role of Working Memory and Gaming Disorder more
  • Gaming the Composition: An ethnographic study on composing ergodic fiction more

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