Jack Brett
- jbrett2 at bournemouth dot ac dot uk
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Journal Articles
- Brett, J., Christos, G., Tom, D., 2025. Graveyard Symphony; A Study Investigating the Effectiveness of a Prototype Music Game. Games: Research and Practice, 3 (1).
- Patchitt, J., Porffy, L.A., Whomersley, G., Szentgyorgyi, T., Brett, J., Mouchlianitis, E., Mehta, M.A., Nottage, J.F., Shergill, S.S., 2022. Alpha3/alpha2 power ratios relate to performance on a virtual reality shopping task in ageing adults. Frontiers in Aging Neuroscience, 14.
- Porffy, L.A., Mehta, M.A., Patchitt, J., Boussebaa, C., Brett, J., D’Oliveira, T., Mouchlianitis, E., Shergill, S.S., 2022. A Novel Virtual Reality Assessment of Functional Cognition: Validation Study. Journal of Medical Internet Research, 24 (1).
Conferences
- Brett, J., Hargood, C., Millard, D., Malinov, Y.D., Rimington, B., 2025. LUTE: A Hypertextual Mixed Reality Game Engine. ACM Ht 2025 Proceedings of the 36th Conference on Hypertext and Social Media, 137-145.
- Brett, J., Hargood, C., 2023. Authoring Tools for Mixed Reality. In: Hypertext 2023 04/09/2023 R.
- Brett, J., Gatzidis, C., Davis, T., Amelidis, P., 2022. The Crypt of Notation: Rote Learning through Video Games For Adult Beginner Keyboard Learners. ACM International Conference Proceeding Series.
- Brett, J., Gatzidis, C., Davis, T., Amelidis, P., 2022. The Crypt of Notation: Rote Learning through Video Games For Adult Beginner Keyboard Learners. FDG, 76:1 ACM.
- Brett, J., Gatzidis, C., Davis, T., Amelidis, P., Xu, N., Gladwell, T., 2021. Learning through Play; A Study Investigating How Effective Video Games Can Be Regarding Keyboard Education at a Beginner Level. ACM International Conference Proceeding Series.
- Brett, J., Gladwell, T., Xu, N., Amelidis, P., Davis, T., Gatzidis, C., 2020. Developing Games for the Purposes of Rote Learning for Keyboard and Piano. In: IEEE COG 24/08/2020 Virtual. IEEE Conference on Computatonal Intelligence and Games, CIG, 2020-August, 724-727.
- Porffy, L., Mouchlianitis, E., Joyce, D.W., Szentgyorgyi, T., Whomersley, G., Patchitt, J., Brett, J., Shergill, S.S., 2020. VIRTUAL-REALITY COGNITIVE TRAINING AND ASSESSMENT IN SCHIZOPHRENIA. SCHIZOPHRENIA BULLETIN, 46, S175.
- Brett, J., Simons, A., 2017. Implementation of the Unity Engine for Developing 2D Mobile Games in Consideration of Start-Up/Student Developers. Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics, 10345 LNCS, 271-278.
Theses
- Brett, J., 2025. Respawning Originality Into Gamified Keyboard Practice: How Video Games Can Be Used To Practice Technical Skills For Adult Beginner Keyboardists. Bournemouth University, Faculty of Media and Communication.
The data on this page was last updated at 22:00 on February 15, 2026.