Karsten Pedersen

Karsten Pedersen

  • Lecturer In Games Technology
  • Poole House P325a, Talbot Campus, Fern Barrow, Poole, BH12 5BB
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Biography

Karsten is the Programme Leader for Game Software Engineering in the Department of Creative Technology at Bournemouth University within the Faculty of Science and Technology.

He has completed his PhD where he was looking into ways to facilitate platform agnostic development of software via the separation of the OpenGL graphical pipeline across a network. This research was pioneered whilst working for 3 years in the games industry as a software programmer.

His main areas of interest include systems level architecture and development, network and multiplayer and code correctness and safety using C and C++.

Journal Articles

Chapters

Conferences

Profile of Teaching UG

  • Game Engine Programming, 3D Graphics Programming with OpenGL

Memberships